iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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2
votes
1answer
177 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
1
vote
1answer
269 views

Can we use credit card/prepaid voucher payment systems in Android and iOS?

We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market. In our game, a user will create an account within our portal. The user will "recharge" his ...
8
votes
1answer
3k views

Using L-Systems to procedurally generate cities

I'm currently making an app that focuses a lot on procedurally generated content. So far, I've successfully implemented the procedural generation of the terrain and shape of a map using simplex noise. ...
0
votes
1answer
112 views

Push Notification to start a scene

I was wondering whether I can use APNs in iOS to trigger an event in my game, like start a scene without user clicking the notification. Is it possible to use remote push notifications for events like ...
0
votes
0answers
93 views

Using Tile Maps with cocos2d - how do I handle a large amount of images?

I am building a game where the users (players) can build their own town. There they can build houses, add furniture to the houses etc etc. Basically similar to The Sims. I am using the Tiled Map ...
0
votes
1answer
206 views

What is the speed difference between cross platform HTML5 games and native mobile games? [closed]

Microsoft is advertising and promoting cross platform HTML5 game development. I am thinking of creating a simple 2D side scroller game and I am trying to decide what engine should I use for creating ...
0
votes
0answers
116 views

Securing HTTP requests to online game server

I'm pretty new at making online games. Right now I'm trying to make an iPhone game. Each player has a profile in my server. I want to avoid username/password for authentication. Currently, as it ...
1
vote
1answer
230 views

Showing keyboard on SKScene and performing action on a sprite node based on key tapped

I am trying to learn SpriteKit and play with some simple sample apps. Currently I am trying to achieve below things: Show keyboard over SKScene If user taps 'A', perform some action on a sprite ...
5
votes
2answers
3k views

How to implement color changing fragment shader?

I have a background of a given size and filled with a given color. I want to change it with an animation effect, starting from the center and spread out until it extends the whole background. The new ...
1
vote
1answer
365 views

Offset a camera/render without changing perspective

I need to offset a render so that the perspective / vanishing point doesn't change. Or another way to look at it is that I need to adjust the vanishing point in my view so that instead of being at 0,...
1
vote
1answer
233 views

Algorithm for staying “alive” forever

I am implementing a game where the player is playing(sliding) the little red rectangle and the purpose is to not hit the black rectangles and to not move out of the inner blue rectangle. The black ...
3
votes
1answer
691 views

Total Texture memory size iOS / OpenGL ES

My team is running into an issue where the amount of texture memory allocated via the glTexImage2D is high enough that it crashes the app ( at about 400 MB for iPhone 5). We're taking steps to ...
1
vote
1answer
3k views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
1
vote
1answer
243 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
0
votes
1answer
422 views

Is there a size limit when using UICollectionView as tiled map for iOS game?

I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "...
3
votes
1answer
899 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
0
votes
1answer
202 views

Understanding CGPoints in SpriteKit

I am planning to place three cards on a view which I add to the background. However I wanted to combine two of the cards and replace the first card position with the new card position. Is there any ...
2
votes
1answer
888 views

SpriteKit - How to jump to specific position?

I'm would like to achieve something like Object A will jump to position A in parabolic way. For example: I am able to make the object jump but i do not know how to calculate to make the object jump ...
3
votes
2answers
1k views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
1
vote
1answer
709 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
1
vote
1answer
442 views

How should I structure my code to add enemies?

So I am currently making a 1942-style game in Sprite Kit. I've reached the point where I am finished implementing pretty much everything (movement, shooting (also recognizing a hit and exploding an ...
2
votes
2answers
1k views

How to detect collision on specific part of the sprite node

I have a spike and a ball is falling down, when the ball touches the top point of the spike, I want to make the ball invisible, and when it touches on the other part i.e on the sides I don't want to ...
0
votes
1answer
109 views

equivalent texture function to texture2D in OpenGL-ES?

I'm trying to figure it out how can implement the same result using texture2D. The result expected is a luminescence operation but I couldn't replicate the same functionality using texture2D for iOS. ...
2
votes
1answer
2k views

iOS Sprite Kit - Blend Mode Effect

This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles? I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
2
votes
2answers
61 views

How can I add an impulse to specific rigid bodies at rest?

Scenario Rocks falling down a rocky slope, with a flat surface at the bottom. When they land on the surface, the rocks move slightly before coming to a rest. GLESDebugDraw shows the bright orange ...
1
vote
1answer
2k views

How to get the complete width of SKSpriteNode which has many child nodes

I have a Sprite node with many 6 child nodes. Each are placed one after another in X-axis. I want to know the complete with of the Sksprite node. SKSpriteNode *array = [SKSpriteNode node]; [array ...
-1
votes
1answer
41 views

Connect players with same phone language settings

I am working on a turn-based multiplayer game using game center. The game also use Spanish localisation. It is enabled by reading the device language settings. Now my requirement is: When i start a ...
1
vote
2answers
395 views

How can i get almost pixel perfect collision detection in a multiplayer game?

I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm ...
5
votes
3answers
606 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
0
votes
0answers
1k views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
5
votes
1answer
6k views

difference between cocos2d-x vs cocos2d-js

I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. While searching google for cocos2d, and within cocos2d-x.org I found cocos2d-x cocos2d-...
7
votes
1answer
1k views

How do I reconfigure my GLES frame buffer after a rotation?

Note: In order to keep the question as simple as possible, I am actively changing the body of the question to reflect the current state of affairs, instead of adding stuff at the bottom. I am ...
0
votes
0answers
79 views

iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app? [duplicate]

All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ...
3
votes
2answers
416 views

Sprite Kit - containsPoint for SKPhysicsBody?

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the ...
-1
votes
1answer
531 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
0
votes
2answers
1k views

OpenGL 2.0 - How to swap buffers for color picking

I'm trying to reproduce color picking on iOS, following the technique described here: http://www.lighthouse3d.com/opengl/picking/index.php3?openglway2, with OpenGL ES 2.0. When the user touches the ...
1
vote
1answer
537 views

In 3D camera math, calculate what Z depth is pixel unity for a given FOV

I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is ...
2
votes
2answers
281 views

Give people your app for free [closed]

I was wondering how developers can give some people (like family) their paid apps for free? Or even give paid in app purchases for free. I'm not talking about the promo codes, i believe they only last ...
5
votes
4answers
210 views

What platform should educational games target? [closed]

Should educational games target the PC or mobile market? My professional development experience has been with the PC, but I'm wondering if mobile (iOS, Android, etc.) has a better market for ...
1
vote
1answer
1k views

Spritebuilder and CCScrollView, page indicators not showing up?

I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
1answer
88 views

How can I know when a player quits out of a turn from the Game Center UI?

In an iOS Game Center managed turn based game, if a player quits out of turn from the Game Center UI, then turnBasedMatchmakerViewController:playerQuitForMatch isn't called (as expected). However, the ...
1
vote
1answer
180 views

Why aren't subsequent glDrawArrays showing up?

I am attempting to redraw with the same arrays using glDrawArrays in a GLKView on iOS. When I comment out any two of these calls, the other draw call draws as I expect. My last hunch was that I was ...
0
votes
1answer
1k views

How to Integrate Unity with Google Play Game Services for iPhone and Android games

I want to integrate Google Play Game Services for Apple's iOS and for Android. How can I do this efficiently?
1
vote
1answer
102 views

Is it legal to allow users to install replacement game data containing real-world personalities?

I'm thinking of developing a game for iOS which will ship with fake sports personality data. So, for argument sake, let's say fake football player names. On OS X and Windows games like this often ...
0
votes
2answers
73 views

Count number of CCNodes of a certain class on a layer

Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
0
votes
3answers
217 views

Is permission needed to use a living famous person as a character in a game?

If I wanted to sell an iphone game in which you play as a famous person, would that require permission from the famous person?
3
votes
1answer
1k views

What units does Sprite Kit use for physics?

I'm developing a simple ball game in Sprite Kit. I need to predict the ball's trajectory, so I went back to my physics book for the equations for acceleration, time, speed and space. The problem is ...
0
votes
0answers
1k views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
0
votes
1answer
212 views

Normal Map Issues

I'm experiencing a very strange result in my very simple normal map implementation on iOS 7 - OpenGL ES 2.0. I'm only using the bare parameters necessary and I'm also skipping on all the tangent and ...
0
votes
1answer
480 views

Unity animations in iOS

I'm an iOS developer and I'm trying to make 2d animations with Unity 4.3 + RageTools Pro + RageSpline. I want to integrate the animations into a native iOS application. In Unity I have different kind ...