iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
114 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
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1answer
251 views

Which gesture recognizer should I use to handle multiple simultaneous flicks?

So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing. I want the player to be able ...
2
votes
1answer
407 views

What is the correct and most efficient approach of streaming vertex data?

Usually, I do this in my current OpenGL ES project (for iOS): Initialization: Create two VBO's and one IndexBuffer (since I will use the same indices), same size. Create two VAO's and configure ...
2
votes
1answer
83 views

Display CCSprites with a delay

I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: ...
2
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3answers
308 views

Let a time counter working when an app is closed?

Can we let a time counter working even if an app is closed? I would like to add a timer so that we have to wait XX seconds/minutes before a building is created in a game. I don't want to use an ...
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1answer
2k views

Difference between Unity Pro licenses?

What is the difference between the various Unity Pro licenses? What does Android or iOS pro give me that Unity Pro doesn't? And what is the point of getting Unity Pro if I only care about mobile ...
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0answers
88 views

License for a Breakout [duplicate]

This may not be an appropriate question for gamedev.stackexchange.com. I'd like to make a basic Breakout game with Unity. I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
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1answer
262 views

Cocos2d-x cross platform development

I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
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2answers
1k views

Coordinate and positioning problem on iOS with cocos2d-x

I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...
3
votes
1answer
492 views

Create a physics body with hole : bullet physics

I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine. I have a model like this Basically there is a plane, with a hole, and a UVSphere. Both were ...
0
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1answer
201 views

Cocos2D SpriteBatchNode vrs. SpriteFrameCache… I do not see any performance difference

I have tried using both ways... adding the .png file on the cache with SpriteFrameCache.. adding .plist with spritebatchnode adding the correspoding .png file, I didnt see any performance ...
3
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1answer
323 views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
2
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1answer
540 views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
3
votes
1answer
290 views

How to setup libGDX project only for Android & iOS?

I have developed some applications on android.But now i want to learn game development in Android & iOS with libGDX. I want to only develop for Android & iPhone.I do not want a desktop ...
0
votes
2answers
320 views

Multi Resolution graphic for ios 4 and ios 5 [duplicate]

I have used cocos2d-x to develop a game for iPhone 4, iPhone 4s, iPhone 5 with different screen sizes (3.5 inch and 4 inch) First, my resource are designed for iPhone 4 and iPhone 4s with 3.5 inch ...
2
votes
1answer
412 views

Do I need any knowledge of Objective C to port a game to iOS using Unity3D?

I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices. Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
4
votes
1answer
759 views

Mixing Javascript with C++ for mobile development?

I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
0
votes
1answer
2k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
2
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2answers
2k views

Tutorial to port XNA game to MonoGame on iOS?

Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
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1answer
147 views

How to store NPC movement data?

In my 2D tile-based game, I have NPCs that move around on a fixed path. I am putting the information about the NPCs in a .plist file that is loaded on startup. The thing is, I'm not sure how to format ...
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votes
3answers
154 views

Hardcore or casual? Help me understand please

I am working on an easy casual physics puzzle on iOS for kids and thought of this question. In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
3
votes
2answers
751 views

OpenGL ES 2.0: Enabling hi-res on iOS

I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions: 1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
2
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0answers
260 views

How can I use Cinema 4D models in Android and iOS games? [closed]

How can I convert Cinema 4D animation or models to use in games for Android and iOS SDK?What kind of format is required for developing games for these platforms? If I make a dancing character, do I ...
3
votes
1answer
120 views

Saving data across same game in multiple devices [closed]

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
0
votes
1answer
300 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
0
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1answer
50 views

Calling CCRepeaForever on CCLabelTTF Makes Label Not Show Up

I have a CCLabelTTF in the top right hand corner of the view. -(void)scrollScoreLabelAndMonkey{ scoreLabel = [CCLabelTTF labelWithString:@"0000" fontName:@"Marker Felt" fontSize:30 ]; ...
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1answer
641 views

iOS OpenGL ES 2.0 How to Billboard on Sphere and Rotate with Sphere

I have a sphere (earth) in OpenGL ES 2.0 for iOS. I also have markers that I want to place at lat/lons on the earth - but I want the markers to always face the user ( billboards ) but also move with ...
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vote
1answer
109 views

in an ios open gl es 2 game - is it better to use a few large texture atlas or many small textures

I'm working on new game, this time moving to more 3d objects and open gl es 2. Previous (successful) game was open gl es 1 and mostly 2d. For es 2 I'm developing my own 3d engine. My 3d artist ...
6
votes
3answers
2k views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
0
votes
1answer
155 views

Set texture of a LHSprite that is loaded from LevelHelper

How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper? I am using sprite sheets. So i tried to load the image the old fashioned way using ...
5
votes
2answers
667 views

How to combine tap and long hold gesture recognizers?

I have a game in which the player moves around a sprite by tapping on various sections of the screen (left, right, up, down). So far, each tap moves the sprite one tile (I use a tile system for ...
2
votes
1answer
449 views

How to create a 2D ocean effect in cocos2dx and box2d for iphone, android, windows phones

Currently my game needs a top ocean view. Can this ocean effect done using box2d? or should I dive into write my own physics (liquid/water simulation). Ideas and suggestions are welcome.
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1answer
158 views

Bodies do not stay sticked together by joint in retina display

I'm rehearsing on Box2D revolute joints. Everything's going pretty well except for one thing. For some reason bodies joined together with revolute joints do not stay sticked, they start getting apart ...
3
votes
2answers
108 views

using DirectX to generate a sprite sheet

I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS). They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
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2answers
136 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
2
votes
1answer
323 views

Displaying animations during loading screens

Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation. The splash is incredibly short, then presumably their glView shows up. I can think ...
0
votes
1answer
276 views

Develop a 2d isometric mobile game on Flash [closed]

I'm building a game on Flash that will run on web/Android/iOS. The game is 2d isometric.I heard that developing mobile apps on Flash sucks and the graphics looks just awful.It'd be quite uncomfortable ...
2
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0answers
162 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
2
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0answers
294 views

Displacement Mapping opengl-es [closed]

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
votes
2answers
401 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G). It is now ...
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votes
1answer
974 views

Which game engine does “Ridiculous Fishing”(iOS) use? [closed]

Does it use game engine or just c++ libs? Its UI is concise and smooth.
0
votes
1answer
1k views

Create cylinder using OpenGL-ES [closed]

I want to draw cone using OpenGL ES I have gone through many links to draw cylinder but I don't have any idea or approach to draw the cylinder. I've seen the gluCylinder function for OpenGL, but no ...
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votes
1answer
129 views

GLES2 rendering performance for different iPad generations

I'm using C++/GLES2 for iPad only (no iPhone). The only device I own is an iPad2 and I do not plan to support iPad 1. Can anyone help me understand realistic goals/limits on iPad 2/3/4 in terms of ...
0
votes
1answer
138 views

Using buttons on Smartphone shooter games

Just a simple and probably stupid question. I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire. The very first reason to do so is to ...
0
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0answers
89 views

Make a layer over an image and adjust its co-ordinates by touch

I need to make a layer over an image and adjust the layer to fit to image and get its co-ordinates of the layer. I need to adjust the layer by touch and pinch. The sample image is as below. I need ...
3
votes
1answer
251 views

Rotate an image and get back to its original position - opengles glkit

I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
7
votes
3answers
182 views

Where to show user shot's power on touch screen?

I want to show user shot power in standart way (the more user holds finger on the screen the stronger is shot) Where is the best place to show this icon on touch screen(when I use mouse it's better ...
1
vote
1answer
260 views

opengles display human face in iphone and animate it?

I need to make a human 2D face to 3D face. I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file. This loads the ...
1
vote
1answer
458 views

OpenGL ES screen to world coordinate

I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code: ...
1
vote
1answer
136 views

Does iOS support BC4 compressed texture?

I've been designing a new OpenGL image algorithm using BC4 textures at its core. It works well accross Windows and Mac, my main targets up to now. But today, the customer added a new requirement : it ...