iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Is it legal to allow users to install replacement game data containing real-world personalities?

I'm thinking of developing a game for iOS which will ship with fake sports personality data. So, for argument sake, let's say fake football player names. On OS X and Windows games like this often ...
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3answers
108 views

Is permission needed to use a living famous person as a character in a game?

If I wanted to sell an iphone game in which you play as a famous person, would that require permission from the famous person?
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0answers
642 views

Cross-platform ad-hoc local mobile multiplayer

I want to implement ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer, like this scenario: http://www.youtube.com/watch?v=csXYZf2vGdE Multiple players, each with ...
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3answers
3k views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
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3answers
3k views

In Unity, can I load a local (/Resources folder) website to safari on an ipad

In Unity, can I load a local (/Resources folder) website to safari on an ipad? This works fine on a Mac, opening up a wepage from my Resources folder. string path = ...
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1answer
172 views

Particle effect in sprite

I want to create a particle effect when my player sprite collide with my star sprite. How can I add a particleSystem in the sprite and not in a image? Also, I wish if it could wait for the animation ...
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1answer
95 views

Box2d stopping the movement of an object

I am in the process of making a game and I need an object to move only when the buttons are pressed. I have a method that begins the movement, and so far I am ending the movement of an object by ...
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0answers
67 views

Prismatic Joint causes a crash-Box2D(cocos2d)

tried to set up a prismatic joint, but I get this error upon run time: Assertion failed: (IsLocked() == false), function CreateBody, file ...
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0answers
95 views

How can i stack up tiles for Connect4 objective C? [closed]

I am trying to learn Objective C and iOS programming. And I'm trying to build a Connect Four. So Far i got this. I've been looking around and asking around but I haven't got the answer to my ...
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1answer
111 views

How can I develop a game for iOS? [closed]

I have a Mac arriving in the next few weeks, and plan to program a 2d game. I know a little bit of Java but nothing about Objective C. I've heard about cocos2d -- it seems good but I don't know ...
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1answer
493 views

Viewport Pixels trouble - Intel XDK

I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively. When adding my text at 150 pixels down ...
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0answers
233 views

iOS OpenGLES - Multithread Game loop - Render and Update

I am trying to implementing multi-threaded game loop in iOS. (Actaully, two thread - Render and Update) This is my structure. Update Loop Has logic and at the end of loop, save update state. ...
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0answers
60 views

Building a guided tracing scene

I'm trying to figure out an approach to creating a cocos2d scene that would help kiddos learn to draw letters of the alphabet. Right now I am just using Apple’s PaintView demo code and applying an ...
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1answer
302 views

overlapping 3d particles not blending nicely when at the same z

I'm working on a 3d particle emitter. It's going pretty good but I'm still having a problem with triangle sorting. As you can see in the photos, there are some particles that are not blending ...
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2answers
258 views

Adding an angle variance to a 3d vector

I am converting a particle emitter from 2d to 3d. In the 2d system the original coder used a random angle variance and added it to the angle. So it would be something like: thisAngle = emitterAngle ...
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2answers
179 views

matrix to rotate a vector to a known arbitrary axis

Let's say I have a vector V (v.x,v.y,v.z) which is normalized and points somewhere in 3d space. And that I have another vector Z of (0,0,1). Knowing only these two things I'm looking for a ...
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1answer
1k views

How does Apple use App Store image banners?

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...
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1answer
69 views

iOS UDK Kismet Compare Vectors?

I have created a control scheme identical to the UDK Jazz Jackrabbit tutorial. Everything works as it should except I would like the Left Stick to control the character rotation when the Right Stick ...
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1answer
248 views

How to build an iPad game without an Apple device?

I am an experienced PC/mobile app developer trying to build an iPad app but I don't have access to a physical device. I have a PC and an Android phone (whatever good that is!) The app is essentially ...
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1answer
2k views

How to move an UIView along a curved CGPath according to user dragging the view

I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path. Most of the ...
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2answers
686 views

Multiplayer game sdk for ios and android [closed]

I am working on a multiplayer game supporting Android and IOS. For IOS Game-Center seems promising. But its IOS only. OpenFeint could be a option, but now GREE has stopped supporting it. Is there ...
0
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1answer
536 views

Tower defense endless levels logic sprite kit [closed]

I am making a tower defense game for iOS using Sprite Kit. I would like for my game to support an endless number of levels, like in Bloons TD 5. What approach should I take to implement this?
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1answer
95 views

Fast Forward Drawing using ACEdrawingView

i am using this : https://github.com/acerbetti/ACEDrawingView i want to implemented one Functionality in which i want Fast drawing by clicking on a Button. i am drawing points on screen. i have ...
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0answers
444 views

OpenGL error 0x0506 in -[CCSprite draw] 530 to run project on ios divice in cocos2d?

I am running my cocos2d program on simulator. It works fine but when I run it on device, it throws error OpenGL error 0x0506 in -[CCSprite draw] 530. In my program I want to push one scene to another ...
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1answer
167 views

How set and count Angle of sprite (turret) object in portrait mode in cocos2d?

I am new in cocos2d.I follow Raywenderlich tutorial series. I wish to set turrets in below of the screen in portrait mode.when user touch that location fire bullet and turret fire position at the ...
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1answer
581 views

Level Editor for iOS Games [closed]

What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that? The app ...
2
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1answer
422 views

How can I load a large tile map with cocos2d?

I am try to design a cocos2d game with a big world. The world's tile map is very big, maybe 20 iPad screen sizes worth of tiles. I want to know how to load this using a CCTMXTiledMap? If I directly ...
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1answer
318 views

Framerate and game loop on mobile

I'm searching how to manage game framerate on mobiles devices, here is my problem: On a computer with got something like that: void main() { while(game.isRunning()) { ...
2
votes
2answers
191 views

What are the pros. and cons. of different representations a custom geometry format for a mobile based engine?

I am trying to create 3D model importer for my mobile based engine. These are what I am considering: Convert .obj file to text based structure like JSON or custom. So, basically, convert .obj ...
5
votes
1answer
126 views

portal cutoff effect

I want a 3D Mesh to come out of a flat portal. Only the part of the mesh that's coming out of the portal should be rendered, so the mesh should be cut off or sliced until it's fully outside the ...
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1answer
129 views

Java 2d game cross-platform compatability

I need to make a few small, simple 2d educational games primarily to help kids improve their reading. Drag & drop/matching words with pictures, spelling out words as well as maybe a scrolling ...
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2answers
4k views

Where and how to check if game was developed with bought Unity3D licence (not cracked app)?

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
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1answer
371 views

Why isn't this UIButton visible in Xamarin.iOS?

I'm trying to implement buttons into my game. I noticed iOS has the UIButton class, which I tried, but upon drawing it nothing is shown. The asset image is properly loaded, I've checked this. The ...
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1answer
84 views

Create body on a sprite (box2D)

I'm quite experimented in objective C, but now i'm tried cocos2D and his features. I need to add a body on a spritesheet (if possible on a classic 'UIImageView'), in order to detect collisions after. ...
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1answer
116 views

How do I make my iOS game free for users who 'like' it on Facebook?

I've seen a game for free on iOS when the user 'likes' a page. Though it appears the promotion was run by Apple, not the developers of the game being given away. How can I make my game free for a ...
8
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1answer
294 views

In Box2D, how can I get the compression force on a specific body?

I'm using Box2D. As you can see, there are three dynamic bodies connected to each other (think of it as a table from front view). LEG1 and LEG2 are connected to the static body (it's the ground ...
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1answer
154 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
2
votes
2answers
281 views

Workaround for Texture2D.GetData

I’m converting a game from XNA to iOS with Monogame. In the code snippet below, smallDeform is a Texture2D on which I call the GetData method. smallDeform = ...
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1answer
1k views

Anyone know the frames per second that IOS apps run?

Anyone know the frame rate that iphones, ipads, and even android mobiles run?
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0answers
58 views

GameCenter and multiple user's data on same device [closed]

I was wondering. Is there any official guidance from Apple suggesting how to deal with multiple GameCenter users data on the same device? My current plan is to create one file for each user and a ...
1
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0answers
420 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
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3answers
742 views

Will I have copyright issues making a mobile game based on an anime?

I have been wanting to create a mobile game based on some of my favorite anime. I want to know if using character images and names from those anime (even after giving full copyright credits and ...
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1answer
178 views

Augmented reality on Mobile platform - iOS

Is there a way that we can control the iOS device camera to an extent what colors it sees, what shapes it sees ? etc I'm speaking about the ability to read information before the image is captured. ...
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1answer
159 views

Bodies do not stay sticked together by joint in retina display

I'm rehearsing on Box2D revolute joints. Everything's going pretty well except for one thing. For some reason bodies joined together with revolute joints do not stay sticked, they start getting apart ...
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1answer
178 views

How should I manage persistent score in Game Center leaderboards?

Let's say that I'm developing an iOS RPG where the player gains 1 point per monster kill. The amount of monsters killed is persistent data: it is an endless adventure, and the score keeps on growing. ...
6
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1answer
565 views

How do I recruit beta testers?

We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...
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1answer
1k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
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1answer
1k views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
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1answer
145 views

iOS Game that Runs Continuously in Background

I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even ...
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2answers
1k views

Coordinate and positioning problem on iOS with cocos2d-x

I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...