iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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6
votes
1answer
541 views

How do I recruit beta testers?

We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...
5
votes
1answer
1k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
1
vote
1answer
1k views

3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like ...
2
votes
1answer
135 views

iOS Game that Runs Continuously in Background

I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even ...
1
vote
2answers
1k views

Coordinate and positioning problem on iOS with cocos2d-x

I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...
2
votes
1answer
364 views

What is the correct and most efficient approach of streaming vertex data?

Usually, I do this in my current OpenGL ES project (for iOS): Initialization: Create two VBO's and one IndexBuffer (since I will use the same indices), same size. Create two VAO's and configure ...
0
votes
1answer
79 views

Game with changing logic

I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
0
votes
1answer
88 views

IOS monogame 17 seconds debug timeout

I'm trying to debug a monogame application using xamarin studio and breakpoint. Is it possible to disable the 17 seconds timeout on the FinishedLaunching function?
1
vote
1answer
449 views

Mobile (bluetooth) connection to wiimote/controller [closed]

Looking to make a game for cross-platform mobile game. (Android, iOS, Win8) Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
3
votes
1answer
586 views

Alpha Blending performance on IOS

I've got few questions without responses about my game development, can you help me? Here is the questions: In my game when a large object appear on the screen, the GPU go to his limits, my ...
4
votes
1answer
2k views

How to make a iOS plugin for Unity3d

I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
0
votes
1answer
327 views

cocos2d collision detection between two ccsprites i am using boundingBox but this method is not working [closed]

I am making a cocos2d side scroller and I am currently putting collision detection in. I have an enemy that shoots at the player. I want to have the bullets disappear when they hit the player. The ...
3
votes
5answers
7k views

Parse/Write JSON with Unity iOS

anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
1
vote
1answer
1k views

Automated Unity iOS command line build on Mac

I am doing the iOS builds for a group of Unity (Unity3d) game developers. After pulling the latest git updates, I start up the Unity editor on my Mac and choose "Build Settings", select the iOS ...
5
votes
1answer
290 views

iOS paralleling of game tasks (Client)

What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
2
votes
2answers
392 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G). It is now ...
0
votes
2answers
141 views

Help choosing a collision prediction method?

This takes a little backstory, bear with me. This is also a very general question, and I'm aware that without greater specifics the best answer might be "it depends." So the context is that we're ...
4
votes
0answers
403 views

How to support all iOS device screen sizes / resolutions in my game [duplicate]

I made this game. Right now the game supports all iOS devices except iPhone 5. The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
2
votes
6answers
4k views

Port libgdx application to iOS

I made my game using libgdx which is a cross-platform framework which supports desktop, Android and html5 (using Google Web Toolkit). What could be a possible route to port my game to iOS?
0
votes
1answer
292 views

iOS with cocos2d to MVC or not to MVC?

I am working with cocos2d. All my objects are declared on the CCLayer that I'm using, I have the logic of the game there and all the CCSprites. Should I put the CCSprite for the player and all it's ...
2
votes
0answers
284 views

Displacement Mapping opengl-es [closed]

I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
1
vote
2answers
162 views

Can I make a flash file I developed to run on Androis / IOS?

I've created a simple game using ActionScript 3.0 and Adobe Flash CS5. Is there any way to run this creation on Android / Apple IOS ? (Even if so, I still have no Idea how to work with "touch" ...
3
votes
4answers
3k views

IOS OpenGl transparency performance issue

I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in ...
1
vote
1answer
110 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
0
votes
2answers
642 views

Adding gesture recognizer (or dragging) to CCSprite

I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as ...
2
votes
3answers
279 views

Let a time counter working when an app is closed?

Can we let a time counter working even if an app is closed? I would like to add a timer so that we have to wait XX seconds/minutes before a building is created in a game. I don't want to use an ...
2
votes
1answer
83 views

Display CCSprites with a delay

I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row: ...
-1
votes
1answer
2k views

Difference between Unity Pro licenses?

What is the difference between the various Unity Pro licenses? What does Android or iOS pro give me that Unity Pro doesn't? And what is the point of getting Unity Pro if I only care about mobile ...
0
votes
0answers
87 views

License for a Breakout [duplicate]

This may not be an appropriate question for gamedev.stackexchange.com. I'd like to make a basic Breakout game with Unity. I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
3
votes
1answer
461 views

Create a physics body with hole : bullet physics

I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine. I have a model like this Basically there is a plane, with a hole, and a UVSphere. Both were ...
0
votes
1answer
170 views

Cocos2D SpriteBatchNode vrs. SpriteFrameCache… I do not see any performance difference

I have tried using both ways... adding the .png file on the cache with SpriteFrameCache.. adding .plist with spritebatchnode adding the correspoding .png file, I didnt see any performance ...
3
votes
1answer
238 views

Rotate an image and get back to its original position - opengles glkit

I need to rotate an image in opengles GLkit and get it back to its original position in GLkit. rotation += 5; _modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
3
votes
1answer
290 views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
2
votes
2answers
2k views

Tutorial to port XNA game to MonoGame on iOS?

Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
2
votes
1answer
480 views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
3
votes
1answer
271 views

How to setup libGDX project only for Android & iOS?

I have developed some applications on android.But now i want to learn game development in Android & iOS with libGDX. I want to only develop for Android & iPhone.I do not want a desktop ...
3
votes
4answers
10k views

What are the pros and cons of GameSalad versus Cocos2D?

I am currently using the Cocos2D framework for creating my game but I just happened to come across GameSalad and was amazed by this video. GameSalad claims to allow you to create games without ...
2
votes
1answer
379 views

Do I need any knowledge of Objective C to port a game to iOS using Unity3D?

I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices. Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
4
votes
1answer
653 views

Mixing Javascript with C++ for mobile development?

I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens. I have read about rapid ...
4
votes
3answers
4k views

Price for Unity on Android and iPhone?

I was looking at the Unity site, and I was a bit confused with the pricing. It says it's free, but for iOS/iOS Pro or Android/Android Pro. I need to shell out $400 minimum each. So if I want to ...
0
votes
1answer
140 views

How to store NPC movement data?

In my 2D tile-based game, I have NPCs that move around on a fixed path. I am putting the information about the NPCs in a .plist file that is loaded on startup. The thing is, I'm not sure how to format ...
-1
votes
3answers
154 views

Hardcore or casual? Help me understand please

I am working on an easy casual physics puzzle on iOS for kids and thought of this question. In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
3
votes
2answers
669 views

OpenGL ES 2.0: Enabling hi-res on iOS

I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions: 1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
0
votes
1answer
268 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
3
votes
1answer
115 views

Saving data across same game in multiple devices [closed]

Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
0
votes
1answer
48 views

Calling CCRepeaForever on CCLabelTTF Makes Label Not Show Up

I have a CCLabelTTF in the top right hand corner of the view. -(void)scrollScoreLabelAndMonkey{ scoreLabel = [CCLabelTTF labelWithString:@"0000" fontName:@"Marker Felt" fontSize:30 ]; ...
0
votes
1answer
607 views

iOS OpenGL ES 2.0 How to Billboard on Sphere and Rotate with Sphere

I have a sphere (earth) in OpenGL ES 2.0 for iOS. I also have markers that I want to place at lat/lons on the earth - but I want the markers to always face the user ( billboards ) but also move with ...
2
votes
1answer
305 views

Displaying animations during loading screens

Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation. The splash is incredibly short, then presumably their glView shows up. I can think ...
2
votes
1answer
2k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
0
votes
1answer
151 views

Set texture of a LHSprite that is loaded from LevelHelper

How do i set the image/texture of an LHSprite that is loaded into xCode using levelHelper & spriteHelper? I am using sprite sheets. So i tried to load the image the old fashioned way using ...