iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
2
votes
1answer
114 views
Do I need any knowledge of Objective C to port a game to iOS using Unity3D?
I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices.
Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
2
votes
3answers
321 views
Optimizing graphics for an iOS flash game
A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.
...
2
votes
1answer
629 views
Game Development at iOS, Android and PC with OpenGL ES
I'm beginning iOS apps development, and my aim is to make games to launch on App Store.
But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
2
votes
2answers
205 views
App Store free promotion
How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
2
votes
2answers
701 views
Using pixel art on small high resolution screens
I'm making a game and I would like to utilize pixel art as my style. But I faced a problem, modern displays on my target platform (iOS) have extremely high resolution.
So if my artist makes me some ...
2
votes
2answers
2k views
What is the proper use of CADisplayLink, and where do I put game logic?
I have an iOS OpenGL ES 2.0 game and currently have a CADisplayLink with a :render method. In this render method I do all the game's logic updates and drawing.
Is this correct? Or should my game ...
2
votes
1answer
5k views
cocos3d versus Unity for simple IOS 3D games?
Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are:
GENERAL
1) It ...
2
votes
3answers
663 views
Objective-C or C++ of game engine header file for iOS developers?
We've developed a game engine written in C++. Now we are preparing our game engine for iOS developers.
I guess that many game developers use C++ or Objective-C for their game apps. So I think we ...
2
votes
3answers
689 views
How do I make a turn based game for two players who play with different devices on iOS?
I only have experience in physics-based games in cocos2d.
I want to develop a turn-based game in Cocoa Touch (iOS). Two players will play this game on different devices which connect via Bluetooth or ...
2
votes
2answers
948 views
What are the basics in game architecture? How do you create your game skeleton such that it doesn't stay in your way?
There must be some best practices on how you create your game architecture/skeleton.
One of the best resources that I found is:
http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
My ...
2
votes
1answer
198 views
How to create a 2D ocean effect in cocos2dx and box2d for iphone, android, windows phones
Currently my game needs a top ocean view. Can this ocean effect done using box2d? or should I dive into write my own physics (liquid/water simulation). Ideas and suggestions are welcome.
2
votes
1answer
129 views
Minimum target iOS version for games
I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for pre-retina devices.
It is now 2013, my question is what should ...
2
votes
1answer
310 views
How to load a png file without alpha premultiplying in ios?
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others.
I'm loading the images like this (this is MonoTouch, but objective-c ...
2
votes
2answers
282 views
Sync clocks on a real time multiplayer game - Is this ok?
I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
2
votes
3answers
2k views
Parse/Write JSON with Unity iOS
anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
2
votes
3answers
220 views
How to store and update data table on client side (iOS MMO)
Currently I'm developing an iOS MMO game with cocos2d-x. The game depends on many data tables (Excel file) given by the designers. These tables contain data like how much gold/crystal will be cost ...
2
votes
2answers
286 views
Separating UI and logic in Objective-C at iOS based Games
How to separate UI and logic in Objective-C based mobile games?
To develop games, I use Cocos2d library.
I need a good reference to separate my UI code from game logic code.
2
votes
2answers
544 views
Legality of AngelCode's BMFont
Is it legal to use a bitmapped version of a proprietary font (such as Arial) in a commercial app?
I'm using AngelCode's BMFont to generate a bitmapped version of a few various system installed fonts ...
2
votes
1answer
655 views
How to use Kobold2D/Cocos2D to create a turn-based iOS 5 Game Center game?
I've searched for information on this, but cannot find it, is this not something you can do yet with Kobold2D/Cocos2D? or are there options I've missed?
2
votes
2answers
598 views
Efficient Bullet Firing Class
I've been struggling with this for a while. I have been trying to create a bullet pool class for a game I have made that doesn't cause a significant fps drop.
I have tried creating a bullet pool ...
2
votes
2answers
1k views
Simulating a 3D body with a skeleton in iOS
I would like to make an iOS application that simulates a 3D body with joints and bones, but I am not sure how to do that. The aim of the app is that you can move its arms around and throw it around (x ...
2
votes
2answers
800 views
OpenGL ES on iOS Books
I was wondering if someone has read both the:
iPhone 3D Programming
And
OpenGL ES 2.0
books and have an opinion if one is better than the other?
I'm basically wanting to get into doing 3D ...
2
votes
1answer
114 views
Displaying animations during loading screens
Games like Karateka (which uses UDK) seem to be able to asynchronously load GL assets as well as display animation.
The splash is incredibly short, then presumably their glView shows up.
I can think ...
2
votes
1answer
396 views
Bad FPS for smaller size (OpenGL ES with SDL)
If you saw my other question, well, there is still a little problem:
Click here to watch on youtube
Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
2
votes
3answers
193 views
OOP in cocos2d for ios
I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont.
I tried making a CCNode object and I tried making a custom CCSprite object ...
2
votes
1answer
237 views
How do I run an iPhone GameSalad App on an iOS Device?
I have made a simple game application with GameSalad . It runs fine in the iPhone simulator after loading the GameSalad Viewer but doesn't work in the device as it gives a code signing error. If I ...
2
votes
1answer
936 views
GLSL Shader Solution for Ambient Occlusion?
For the iOS app I am writing I want to incorporate some aspects of ambient occlusion for photo manipulation. Can someone suggest a GLSL approach that will work. Realtime performance is not super ...
2
votes
2answers
370 views
What are my tool options to prototype a 2D online multiplayer game? [closed]
I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly ...
2
votes
1answer
2k views
in iOS, does CADisplayLink automatically control the app's 'timestep'?
I'm writing an iOS game that uses OpenGL ES 2.0. I have my 'OpenGLView' which contains a
- (void)setupDisplayLink {
CADisplayLink* displayLink = [CADisplayLink displayLinkWithTarget:self ...
2
votes
1answer
708 views
Which is better for mobile games, PNG or SVG? [closed]
I want to make several 2D games for mobile platforms, mainly using Qt for iOS, Android, Symbian, MeeGo and whatever supported by Qt.
I've made one game already using PNGs. Now I'm thinking of making ...
2
votes
1answer
530 views
Moving a big set of box2d bodies in an iOS endless side-scroller game (such as Canabalt)
I am working on an iOS endless-running game (Robot Unicorn, Canabalt, etc). I'm using box2d for the Physics and Collision Checking and cocos2d for graphics.
To achieve the notion of an endless level, ...
2
votes
2answers
248 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
2
votes
2answers
1k views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
2
votes
1answer
127 views
What causes the iOS OpenGLES driver to allocate extra memory?
I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
2
votes
1answer
156 views
Game Center: Leaderboard score inconsistencies
Background
I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally ...
2
votes
1answer
415 views
Directional Lights
I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene.
What I'm doing ...
2
votes
1answer
283 views
Which data structure should I use for dynamically generated platforms?
I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will ...
2
votes
2answers
265 views
How to move the object(tanker ) on slope image in chipmunk Spacemanager
I have used one polygon shape image (terrain)in my game its just like mountain and now i want to move the tanker on mountain path from one direction to other and then its turn on touching of the ...
2
votes
1answer
796 views
Making filled circles in cocos2d
How can you make filled-in circles in cocos2d? I understand you have to create a new method, but I don't really understand how it works/how to do it. Could someone please provide maybe an example or ...
2
votes
1answer
271 views
CLR Profiler Allocated Bytes and XNA ContentManager
I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone).
The problem is that after playing ...
2
votes
1answer
655 views
Unity3D animation and world collisions?
I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
2
votes
0answers
58 views
Cinema 4D to Android and IOS SDK
how can i convert Cinema 4D animation or models to use in games for android and IOS SDK?
or what kind of format is required for SDK games?
if i make a dancing character, do i need to make separate ...
2
votes
0answers
85 views
Looking for ios game design management document template [closed]
i am looking for ios game design/development management document template in order to break down my work flow and structure.
2
votes
0answers
101 views
Displacement Mapping opengl-es
I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get ...
2
votes
0answers
78 views
Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer
I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
2
votes
0answers
95 views
3D Dice using Maya - for integration with iOS game app
My designer is building a 3D design of a dice using Maya.
I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number.
So, ...
2
votes
0answers
591 views
Opening URL in browser using C++ with cocos2d-x in iOS [closed]
I'm banging my brain against the wonderful lib xport that is cocos2d-x from the original cocos2d iOS library.
What I want to ask is how to open a web link in the safari browser? I don' know how to ...
2
votes
0answers
909 views
OpenGL ES 2.0 Camera advices and general thoughts for a 2D engine
I'm working on my first 2D OpenGL engine for iOs 5+ using GLKit (that's to say: OpenGL ES 2.0).
While I am on a good path and a lot of things are implemented and nicely working, I'd like to share with ...
2
votes
1answer
702 views
How to move an UIView along a curved CGPath according to user dragging the view
I'm trying to build a interface that the user can move his finger around the screen an a list of images moves along a path. The idea is that the images center nevers leaves de path.
Most of the ...
1
vote
2answers
469 views
Rotate 3D cube so nearest side is facing user
How do I figure out the new angle and rotation vectors for the most visible side of the cube?
Why: The user can rotate cube, but when finished I'd like the cube to snap to a side facing the user.
...


