iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
5
votes
4answers
327 views
How bad would be to focus on iOS/Android development for an indie developer? [closed]
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
1
vote
1answer
128 views
World orientation in OpenGLES clarification
I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at ...
0
votes
1answer
275 views
Integrating game center into cocos2d
I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take?
Thanks
P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
279 views
Is opengl ES a necessity for developping mobile games [closed]
I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...
3
votes
9answers
949 views
How do I create a game that runs on Windows, iOS and Android?
I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
0
votes
0answers
82 views
How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d
I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow ...
1
vote
1answer
200 views
Unity3d import file on iOS device
im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
0
votes
1answer
179 views
Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d
I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance ...
1
vote
2answers
573 views
CCUserDefault, iOS/Android and game updates
My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
2
votes
3answers
2k views
Parse/Write JSON with Unity iOS
anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
0
votes
1answer
72 views
Updates for IOS AppStore Multiplayer Game
I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
2
votes
1answer
128 views
What causes the iOS OpenGLES driver to allocate extra memory?
I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
3
votes
1answer
658 views
How to make a iOS plugin for Unity3d
I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
0
votes
3answers
191 views
Simple iOS glDrawElements - BAD_ACCESS
You can copy paste this into the default OpenGl template created in Xcode.
Why am I not seeing anything :-)
It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with
...
1
vote
3answers
278 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
0
votes
1answer
74 views
Submit scores for multiple players to Game Center from one iPhone
I have a quiz game, which i would like to integrate Game Center for. This is a "local" multiplayer game with the possibility to play six players per match.
Is it possible to submit scores to the Game ...
2
votes
2answers
207 views
App Store free promotion
How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
-2
votes
1answer
239 views
How to develop a water fluid dynamics application? [closed]
I want to develop a Fluid Water Application on IOS which I can drop some colors and mix them. In which framework I can get more support? Which one is better?
2
votes
1answer
396 views
Bad FPS for smaller size (OpenGL ES with SDL)
If you saw my other question, well, there is still a little problem:
Click here to watch on youtube
Basically, the frame rate is very bad on the actual device, where for some reason the animation is ...
0
votes
1answer
241 views
OpenGL ES 2. How do I Create a Basic Fading Streak Effect?
For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring.
I want to increase ...
3
votes
4answers
244 views
What is technical specs for iOS platform for a game?
I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
5
votes
3answers
580 views
How to protect Lua scripts in IOS game?
I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
-3
votes
1answer
464 views
Good leaderboard and achievements provider for android and ios? [closed]
I'm looking for a good leaderboard and achievements service provider. I wanted to use openfeint but it seems dead now and has been thrown away. Gree is the new system. Could anyone comment if this is ...
1
vote
3answers
447 views
Wait till all CCActions have completed
I am developing a simple cocos2d game in which I want to animate two CCSprites simultaneously, and for this purpose I simply set CCActions on respective `CCSprite's as follows.
[first ...
0
votes
1answer
138 views
Copies of GameScene created when called additional times
UPDATE: It no longer crashes after removing [self removeAllChildrenWithCleanup:YES]; from onExit. The artifacts still remain though.
UPDATE 2: Found my problems. See my answer below.
I have a game ...
1
vote
3answers
290 views
How to store an iOS game save file in multiple devices? (Without remote servers)
I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device.
I have come to realize that when I install a game in my iPhone, this same game ...
1
vote
0answers
160 views
How do I use Objective-C libraries in Cocos2d-x?
We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
2
votes
1answer
156 views
Game Center: Leaderboard score inconsistencies
Background
I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally ...
0
votes
1answer
133 views
Make game for iPhone only [closed]
From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone ...
2
votes
3answers
220 views
How to store and update data table on client side (iOS MMO)
Currently I'm developing an iOS MMO game with cocos2d-x. The game depends on many data tables (Excel file) given by the designers. These tables contain data like how much gold/crystal will be cost ...
2
votes
1answer
416 views
Directional Lights
I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene.
What I'm doing ...
10
votes
2answers
464 views
$0.99 or Free with Virtual goods - Revenue Model for mobile games
I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
5
votes
1answer
176 views
Has anyone tried using one of those BAAS providers to create mobile games?
I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
1
vote
0answers
65 views
colliding btRigidBody objects behave strangely when moving slowly
I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine.
In my game I have the player's ship and some enemy ships. They're defined as ...
0
votes
2answers
390 views
Lua GameDev iOS - Code on win and mac
I am searching for a simple framework like http://getmoai.com where you can simply code a game in lua for iOS. I want to build it along with a friend. I am using a Mac, he prefers windows so the fw ...
2
votes
2answers
287 views
Separating UI and logic in Objective-C at iOS based Games
How to separate UI and logic in Objective-C based mobile games?
To develop games, I use Cocos2d library.
I need a good reference to separate my UI code from game logic code.
1
vote
1answer
189 views
Drawing application on OpenGL for iOS (iPad) [closed]
Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I apply drawing with textures ...
1
vote
1answer
384 views
How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone
I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
0
votes
1answer
217 views
Admob banner not getting remove from superview
I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
10
votes
3answers
584 views
How to decide how much to charge for development?
So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...
2
votes
3answers
193 views
OOP in cocos2d for ios
I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont.
I tried making a CCNode object and I tried making a custom CCSprite object ...
3
votes
2answers
1k views
Dynamic libraries are not allowed on iOS but what about this?
I'm currently using LuaJIT and its FFI interface to call C functions from LUA scripts. What FFI does is to look at dynamic libraries' exported symbols and let the developer use it directly form LUA. ...
4
votes
1answer
640 views
Updating games for iOS 6 and new iPhone/iPod Touch
Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
7
votes
2answers
551 views
What is the correct way to implement hit detection with non-rectangular sprites?
What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d?
I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
1
vote
2answers
114 views
Threading iPhone
Say I have a group of large meshes that I have to intersect rays against. Assume also, for whatever reason, I cannot further simplify/reduce poly check count by spatial subdivisioning. I can do this ...
2
votes
1answer
237 views
How do I run an iPhone GameSalad App on an iOS Device?
I have made a simple game application with GameSalad . It runs fine in the iPhone simulator after loading the GameSalad Viewer but doesn't work in the device as it gives a code signing error. If I ...
1
vote
1answer
263 views
Offset Forward vector of object based on Rotation
I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1
Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ...
1
vote
1answer
338 views
Unit Testing with Cocos2D
How to implement Unit Testing with Cocos2D framework?
What are the good practices?
Is there any testing framework like JUnit Framework at Eclipse for Android?
0
votes
1answer
336 views
OpenGLES how to make a 3D object iOS
I am a newbie in OpenGLES, so pardon me if I cannot state the question properly.
Is it possible to create a 3D box with the following imports only:
OpenGLES, QuartzCore, GLKit
I have created a 2D ...
0
votes
0answers
49 views
How to fetch list of games in iOS App Store
Is there an API to fetch the list of games in the iOS App Store? I'd like to also retrieve meta-data about each app (e.g. latest version available or top IAPs). Does Apple allow for any sort of ...

