iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
2
votes
1answer
272 views
How to load a png file without alpha premultiplying in ios?
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others.
I'm loading the images like this (this is MonoTouch, but objective-c ...
1
vote
1answer
138 views
iOS game integrated with Facebook - Random game
How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing?
EDIT
I connected my app to Facebook, I can ...
2
votes
1answer
121 views
What causes the iOS OpenGLES driver to allocate extra memory?
I'm trying to optimize the memory usage of our iOS game and I'm puzzled about when/why the iOS GLES driver allocates extra memory at runtime... When I run our game through Instruments with the OpenGL ...
1
vote
1answer
260 views
UIView with IrrlichtScene - iOS
i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller.
My Code:
WWSViewController.h
#import <UIKit/UIKit.h>
@interface WWSViewController : ...
2
votes
2answers
253 views
Sync clocks on a real time multiplayer game - Is this ok?
I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
-1
votes
1answer
134 views
Using OpenGL ES: very general questions [closed]
I'm quite new to both Xcode and the OpenGL ES API.
Me and the team I work with have decided to develop a game, but we have two important constraints:
very, very little time...
we can use only OpenGL ...
2
votes
2answers
208 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
3
votes
4answers
309 views
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009.
After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
3
votes
1answer
697 views
Isometric Tile maps in Cocos2d-x
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
0
votes
0answers
214 views
Unity3D: collider performances on mobile iOS devices
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler.
Consider the following situation:
mobile devices (ios, iphone 3GS).
an ...
0
votes
0answers
30 views
how do stack the UIImage together and wavering or swing?
i will like to know how do this app stack up uiimage and wavering in UIKit.
i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers
to have ...
0
votes
0answers
230 views
How to monetize freemium game that is cross platform playable?
I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful.
Am developing a game based on fremium model. It's already live on web and ...
0
votes
0answers
144 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
-5
votes
2answers
263 views
Cocos2D-X on Steam and iOS App Store [closed]
With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam?
Thanks.
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
2answers
263 views
Which platform (server) use for turn based card game?
My game will do next:
Dealing 4 cards to every player
Random player is turning over 1 card, after him another (which has
seen card of previous player) and etc.
On the end player with the highest ...
8
votes
4answers
535 views
Do Apple and Google ask for a share if custom payment is done in a free app?
I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
1
vote
2answers
454 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
1
vote
1answer
209 views
Is there an AIR native extension to use GameCenter APIs for turn-based games?
I'm planning a turn based game using the iOS 5 GameCenter (GameKit) turn-based functions. Ideally I would program the game with AIR (I'm a Flash dev), but so far I can't seem to find any already ...
2
votes
3answers
1k views
Parse/Write JSON with Unity iOS
anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
2
votes
3answers
192 views
OOP in cocos2d for ios
I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont.
I tried making a CCNode object and I tried making a custom CCSprite object ...
-3
votes
1answer
231 views
Mobile Game Development for beginners [closed]
I am currently making apps for iPhone in Objective-C environment. I also want to learn Game development in IOS and Java for iPhone and Android. Can any one suggest me a complete book that I could ...
0
votes
1answer
301 views
Extra fire simulation on iPad device
I have with me an iOS app for iPad which creates a few fire simulations over a png.Well,its working well exactly how we wanted it but when we are testing it on a device,we get an extra fire ...
1
vote
0answers
86 views
iPhone collada object
Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
0
votes
0answers
115 views
Creating Smooth Animations [duplicate]
Possible Duplicate:
What’s the best way to create animations when doing Android development?
What animation technique is used in ‘Dont Starve’?
I've always admired Zeptolab for their ...
0
votes
0answers
69 views
Touch responsiveness on iPod
0 down vote favorite
I wrote a simple code that makes an object follow moursor or touch input and works so fast and responsive on editor but when I deploy it on my iPod, it has a slight delay. If you ...
-1
votes
3answers
632 views
2D engine for both Android & iOS engine? [closed]
I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
1
vote
3answers
222 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
0
votes
1answer
140 views
How to prevent one account from unlocking products on other devices using Apple StoreKit?
We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
0
votes
0answers
64 views
How to create models for an iOS fighting game?
I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts.
If I were to take on an endeavor, how would I go about the ...
3
votes
9answers
875 views
How do I create a game that runs on Windows, iOS and Android?
I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
1answer
179 views
Unity3d import file on iOS device
im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
2
votes
0answers
93 views
3D Dice using Maya - for integration with iOS game app
My designer is building a 3D design of a dice using Maya.
I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number.
So, ...
0
votes
0answers
111 views
GameSalad | Draw lines and arcs
I'm new to GameSalad.
Can lines and arcs be drawn in GameSalad, respond to touch at a point, and be shrunk along their path?
2
votes
1answer
232 views
How do I run an iPhone GameSalad App on an iOS Device?
I have made a simple game application with GameSalad . It runs fine in the iPhone simulator after loading the GameSalad Viewer but doesn't work in the device as it gives a code signing error. If I ...
0
votes
1answer
255 views
Integrating game center into cocos2d
I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take?
Thanks
P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
276 views
Is opengl ES a necessity for developping mobile games [closed]
I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...
3
votes
5answers
581 views
Should iOS games use a Timer?
No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
0
votes
0answers
77 views
How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d
I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow ...
0
votes
1answer
164 views
Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d
I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance ...
4
votes
1answer
808 views
How do I break an image into 6 or 8 pieces of different shapes?
I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
0
votes
1answer
206 views
Admob banner not getting remove from superview
I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
0
votes
1answer
68 views
Updates for IOS AppStore Multiplayer Game
I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
3
votes
1answer
603 views
How to make a iOS plugin for Unity3d
I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
-3
votes
1answer
455 views
Good leaderboard and achievements provider for android and ios? [closed]
I'm looking for a good leaderboard and achievements service provider. I wanted to use openfeint but it seems dead now and has been thrown away. Gree is the new system. Could anyone comment if this is ...
0
votes
1answer
71 views
Submit scores for multiple players to Game Center from one iPhone
I have a quiz game, which i would like to integrate Game Center for. This is a "local" multiplayer game with the possibility to play six players per match.
Is it possible to submit scores to the Game ...
2
votes
2answers
192 views
App Store free promotion
How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
1
vote
1answer
376 views
Cocos2D Accelerometer Z axis
I am making a 2D scroller game where the player controls an airplane via the accelerometer I would like to know if it is possible to scale in and to scale out the sprite/airplane using the ...
-2
votes
1answer
218 views
How to develop a water fluid dynamics application? [closed]
I want to develop a Fluid Water Application on IOS which I can drop some colors and mix them. In which framework I can get more support? Which one is better?
0
votes
1answer
240 views
OpenGL ES 2. How do I Create a Basic Fading Streak Effect?
For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring.
I want to increase ...