iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
4
votes
1answer
228 views
What is the best way to display a cut scene?
How do we show cutscene in the game? Currently I am using images and animation upon them to show cutscenes or story. I heard from my friend that showing a video might be one of the option too.
Is it a ...
4
votes
1answer
335 views
Are there any implemented game controls like a screen (thumb) joystick? - iOS
I'm looking for some open source game controls.
Especially I'm looking for a thumb screen joystick to move a character on the screen, something like a touch circle.
Are there any open source ...
4
votes
1answer
629 views
Updating games for iOS 6 and new iPhone/iPod Touch
Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
4
votes
1answer
1k views
Can you embed a Unity3d mobile project into an existing native mobile app?
I am creating an application for both Android and iPhone that will have a few mini games in it. I would like to create the non game section in native Android and iPhone. My question is, is it possible ...
4
votes
1answer
567 views
Lua or C++ in Cococ2d-x
I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing.
Or do I use only Lua ...
4
votes
1answer
353 views
Cocos2d: Tongue effect like in Munch Time
I'm wanting to do a tongue effect for my character like the one in Munch Time( shown in pic ). The player does some action and his tongue attaches to the nearest platform.
I'm thinking this is ...
4
votes
1answer
322 views
Organize a game set
I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After ...
4
votes
1answer
252 views
GLSL Editor and Debugger for MacOSX with ES2 support
is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader.
How do you best debug shader?
Regards
4
votes
0answers
145 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
4
votes
2answers
353 views
How Do I Raycast for a Spherical Harmonic Shader Using the iOS GPU?
I am beginning an Spherical Harmonics shader project for an iOS app I am writing. I have begun by reading this excellent in-depth paper on the subject (PDF) - http://bit.ly/aQmax3.
The paper ...
4
votes
2answers
2k views
What should I do to get my Blender models into my iOS game?
I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game?
I have the following requirements of my models:
One ...
3
votes
9answers
875 views
How do I create a game that runs on Windows, iOS and Android?
I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
3
votes
3answers
634 views
Where and how to check if game was developed with bought Unity3D licence (not cracked app)?
We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
3
votes
3answers
307 views
How can I deploy a JavaScript game into the iOS app store?
Unfortunately, I don't have a Mac, so I can't develop for iOS.
I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
3
votes
1answer
1k views
Is glEnable obsolete/unneeded in OpenGL ES 2?
In an iOS app I am writing I am now culling all the GL 1 crap from my GL 2 code. Can I safely remove glEnable?
3
votes
3answers
3k views
Price for Unity on Android and iPhone?
I was looking at the Unity site, and I was a bit confused with the pricing. It says it's free, but for iOS/iOS Pro or Android/Android Pro. I need to shell out $400 minimum each. So if I want to ...
3
votes
4answers
309 views
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009.
After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
3
votes
4answers
2k views
Recommended hardware for developing ios games?
I know you have to have mac os x to use xcode and thus to develop/compile apps for the iphone. And I'm not exactly wanting to go the hackintosh way, so I'm looking at buying a used mac.
What specs ...
3
votes
4answers
1k views
IOS OpenGl transparency performance issue
I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in ...
3
votes
4answers
3k views
What 2D engine can I use to port my flash game to iOS and Android?
I would like to port my 2D flash game to Android and iOS. Is there any cross platform engine you could recommend? Corona is the only promising one I have found so far.
3
votes
1answer
354 views
How do you incorporate cocos2d with regular iPhone UI widgets?
I want to build a sprite based game using cocos2d. I will be mostly drawing everything in code. I also want to incorporate iPhone UI widgets such as buttons and such. Can these be created to appear on ...
3
votes
3answers
2k views
Can an iOS application have an explicit quit button?
I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
3
votes
1answer
55 views
Saving data across same game in multiple devices [closed]
Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
3
votes
1answer
4k views
Game engines that publish to android and iOS
I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
3
votes
1answer
500 views
iOS custom memory allocator
I'm about to start writing an iOS game and I'm going to use mainly C++/C for the core gameplay logic.
I really like pre-allocating everything in the game and try to avoid any dynamic allocations as ...
3
votes
2answers
64 views
using DirectX to generate a sprite sheet
I am building a site in HTML5 for my client and it must run on the iPad/iPhone (i.e. Safari on iOS).
They want a 3D effect where they have a simple, yet, specific product they want to show on the ...
3
votes
4answers
239 views
What is technical specs for iOS platform for a game?
I would like to know when a contractor ask you for a technical specs for iOS platform of a game, what's the description that you should give back to him?
3
votes
1answer
697 views
Isometric Tile maps in Cocos2d-x
Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
3
votes
1answer
389 views
Can glTexImage2D() use an already existing memory block?
Can I use glTexImage2D() and / or glTexSubImage2D() (or maybe there's some other method I don't know about) with an already existing block of memory, instead of always uploading the changed pixels? I ...
3
votes
1answer
723 views
Cocos2d animation problem, [__NSCFString rect]: unrecognized selector sent to instance
I am testing (and learning) animation in Cocos2d using a series of .png's called "splash-x.png". I am getting error and at the first sight i thought it was easy to solve but it turned out that i ...
3
votes
2answers
74 views
OpenGL ES 2.0: Enabling hi-res on iOS
I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions:
1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
3
votes
1answer
603 views
How to make a iOS plugin for Unity3d
I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this ...
3
votes
2answers
354 views
Creating new games on Android and/or iPhone
I have a succesfull Facebook poker game that is running very nicely. I was asked if I can port my game to other platforms - mainly mobile devices (phones as well as tablets, would tablets need a ...
3
votes
2answers
955 views
Dynamic libraries are not allowed on iOS but what about this?
I'm currently using LuaJIT and its FFI interface to call C functions from LUA scripts. What FFI does is to look at dynamic libraries' exported symbols and let the developer use it directly form LUA. ...
3
votes
3answers
772 views
MonoGame for iOS - getting started
I can't find any clear directions on how to get started. I only see a Windows installer for MonoGame but what little documentation I've found seems to say you install it on the Mac and do the work ...
3
votes
5answers
581 views
Should iOS games use a Timer?
No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
3
votes
0answers
64 views
Rotate an image and get back to its original position - opengles glkit
I need to rotate an image in opengles GLkit and get it back to its original position in GLkit.
rotation += 5;
_modelViewMatrix = GLKMatrix4Rotate( _modelViewMatrix, GLKMathDegreesToRadians(5), 1, 0, ...
3
votes
1answer
974 views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
3
votes
2answers
845 views
Cocos2D: Upgrading from OpenGL ES 1.1 to 2.0
I have recently starting upgrading my ios game to the latest Cocos2D (2.0 rc), and I am having some difficulties upgrading my texture generation code to OpenGL 2.0.
In the old version I generated ...
3
votes
1answer
295 views
Xcode workspace with Unity3D as a sub-project?
Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D.
Is it possible that we add the ...
2
votes
3answers
413 views
Is there a grey-area with Copyright infringement?
Currently a student, I'm trying to put together a game for iOS. From everywhere I've read, it seems any game's sound and art are apart of their IP and covered under their Copyright.
That being said, ...
2
votes
5answers
2k views
Skipping glReadPixels and reading iPhone's “VRAM” directly
I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level):
...
2
votes
2answers
588 views
Can I use PBOs for textures in iOS?
As far as I can see, there is no GL_PIXEL_UNPACK_BUFFER. Also, the OpenGL ES 2.0 specification (and as far as I know, no iOS device currently supports OpenGL ES > 2.0) states that glMapBufferOES() can ...
2
votes
4answers
1k views
Cross platform development tool/platform for the modern indie game developer?
I'm a Flash developer, but I think it's time to think of other avenues. Ideally I want to be able to write once but be able to deploy to as many different platforms as possible, so iOS AND ...
2
votes
1answer
2k views
Why do my sprites have a dark shadow/line/frame surrounding the texture?
I'm starting OpenGL with Apple's GLKit hand I'm having some trouble to get my sprites displayed properly. The Problem is that they all are surrounded with thin dark lines. The screen shot below shows ...
2
votes
3answers
2k views
Cross-platform, free (for commercial use) C/C++ 2d game library or rendering engine?
i need a C/C++ engine that should be really cross platform (or at least windows, android, and iphone).
The 2d engine should be written in C or (better) C++, should permit the rendering of animated ...
2
votes
2answers
580 views
Map file format for Real-time strategy game
I am planing to create a 2D RTS game on iPhone using cocos2d, besides the tile map, any other suggestion for storing the map details for the game?
Would be nice if a GUI editor is also provided.
2
votes
3answers
320 views
Optimizing graphics for an iOS flash game
A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.
...
2
votes
2answers
192 views
App Store free promotion
How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
2
votes
2answers
676 views
Using pixel art on small high resolution screens
I'm making a game and I would like to utilize pixel art as my style. But I faced a problem, modern displays on my target platform (iOS) have extremely high resolution.
So if my artist makes me some ...