iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
1
vote
1answer
111 views
opengles display human face in iphone and animate it?
I need to make a human 2D face to 3D face.
I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file.
This loads the ...
1
vote
1answer
178 views
OpenGL ES screen to world coordinate
I am currently attempting to convert my screen coordinates to world coordinates, to be able to interact with objects. I am using glm and unProject to try and achieve this, so far this is my code:
...
1
vote
1answer
54 views
Does iOS support BC4 compressed texture?
I've been designing a new OpenGL image algorithm using BC4 textures at its core.
It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it ...
1
vote
2answers
272 views
Repeat image on a fixed background, Cocos2D?
I'm quite new to Cocos2d, does anyone know how to create a background that would be one fixed screen (no scrolling), with a small image just repeated to the whole size of the screen - depending on ...
0
votes
0answers
47 views
iOS billboard rendering performance
What is the fastest way to render semi-transparent billboards (for a particle system) on iOS? I'm currently using GLES1, but if required for performance I can switch to GLES2.
Does sorting the quads ...
6
votes
0answers
119 views
How do I get the compression on specific dynamic body
Sorry, I could not find any tag that would suit my question.
Let me first show you the image and then write what I want to do:
I'm using box2D. As you can see there are three dynamic bodies ...
4
votes
0answers
145 views
How to support all iOS devices in my game
I made this game. Right now the game supports all iOS devices except iPhone 5.
The definition of each level of the game is kept in a plist. The creation of each level is done through a graphical ...
1
vote
0answers
130 views
iOS cocos2d - sprite gets stuck in collision detection
I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
4
votes
1answer
171 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
-1
votes
1answer
97 views
How to get started with 3D apps for android and iOS? [closed]
I have developed a few simple android apps. I want to build apps and games with 3D environment. For eg like this. Kindly tell me how to get started ? Also, I would like to convert my android app/game ...
1
vote
0answers
49 views
Game Center leaderboard for games played
I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
3
votes
3answers
636 views
Where and how to check if game was developed with bought Unity3D licence (not cracked app)?
We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
1
vote
1answer
97 views
Preserving Cocos2D context between UIKit screens
My app is designed to use Cocos2D in the "main game screen" but the rest of the screens are in UIKit. While I feel that this isn't ideal, I really don't have time to port the rest of the screens into ...
2
votes
0answers
74 views
Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer
I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
0
votes
0answers
107 views
Cocos3d-iOS: Need ideas for approaching a 3d app development
I am trying to develop a Cocos3d application, not a fame. This application is exactly same as flash view available in this link-> http://www.amfam.com/learning-center/my-home/interactive-home.asp and ...
0
votes
1answer
287 views
3d transformation of game world keeping gameplay 2d - COCOS2D 2.0
Using: COCOS2D + iOS.
I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.
the effect what I am looking for is something like ...
0
votes
0answers
22 views
Saving .plist from iOS to my Mac
I want to make an editor which will be filled with touch positions. Those positions I'll put in my connect the dots game.
Can I save one .plist file in my Mac from an iOS app?
1
vote
0answers
59 views
iOS Facebook SDK, Games Start Playing post
im trying to implement a method in my native iOS game the publish a story on face book such as this photo
most games that is integrated with facebook share stories like this in the activity section ...
1
vote
2answers
322 views
Creating a png sequence in Flash? details?
I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5.
I know you can go to export movie and chose png sequence but ...
1
vote
1answer
138 views
iOS game integrated with Facebook - Random game
How could I implement a random game for iOS via Facebook. I registered my game with Facebook and done everything so far... Can Facebook do such a thing?
EDIT
I connected my app to Facebook, I can ...
0
votes
2answers
66 views
CCSprite as an iVar
So I built my first game app, and it was a lot of fun. I'm really trying to expand on some of the ideas, but I'm running in to some serious variable scope issue. What I want to do is encapsulate a ...
2
votes
1answer
274 views
How to load a png file without alpha premultiplying in ios?
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others.
I'm loading the images like this (this is MonoTouch, but objective-c ...
2
votes
2answers
253 views
Sync clocks on a real time multiplayer game - Is this ok?
I'm developing a multiplayer game through Gamecenter in unity with prime31 plugin. This is how I sync the clocks of the two players (right now there will only be 2 player in one match), and I wanted ...
-1
votes
1answer
134 views
Using OpenGL ES: very general questions [closed]
I'm quite new to both Xcode and the OpenGL ES API.
Me and the team I work with have decided to develop a game, but we have two important constraints:
very, very little time...
we can use only OpenGL ...
2
votes
2answers
208 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
0
votes
0answers
215 views
Unity3D: collider performances on mobile iOS devices
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler.
Consider the following situation:
mobile devices (ios, iphone 3GS).
an ...
3
votes
4answers
309 views
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
I have an animated 3D iPhone game that I first wrote using OpenGL ES 1.1 in late 2009.
After many updates to the rest of the game, the OpenGL ES 1.1 code still runs fine under iOS 6, but I'm ...
0
votes
0answers
30 views
how do stack the UIImage together and wavering or swing?
i will like to know how do this app stack up uiimage and wavering in UIKit.
i am following this http://stackoverflow.com/questions/13589392/xcode-using-a-uiimageview-subclass-with-nstimers
to have ...
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
144 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
0
votes
0answers
230 views
How to monetize freemium game that is cross platform playable?
I have a query and am really not sure if this is the right place to post it but if any one can help I will be grateful.
Am developing a game based on fremium model. It's already live on web and ...
1
vote
2answers
454 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
0
votes
2answers
264 views
Which platform (server) use for turn based card game?
My game will do next:
Dealing 4 cards to every player
Random player is turning over 1 card, after him another (which has
seen card of previous player) and etc.
On the end player with the highest ...
-5
votes
2answers
263 views
Cocos2D-X on Steam and iOS App Store [closed]
With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam?
Thanks.
2
votes
1answer
572 views
Game Development at iOS, Android and PC with OpenGL ES
I'm beginning iOS apps development, and my aim is to make games to launch on App Store.
But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
6
votes
3answers
261 views
OpenGL ES 1.1 - How to batch draw particles with different translations?
Assuming that I've combined all of my vertex data for many particles into a single array, how would I batch draw all of those particles in a manner that preserves their unique translations?
Any code ...
-3
votes
1answer
231 views
Mobile Game Development for beginners [closed]
I am currently making apps for iPhone in Objective-C environment. I also want to learn Game development in IOS and Java for iPhone and Android. Can any one suggest me a complete book that I could ...
1
vote
0answers
86 views
iPhone collada object
Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
0
votes
0answers
116 views
Creating Smooth Animations [duplicate]
Possible Duplicate:
What’s the best way to create animations when doing Android development?
What animation technique is used in ‘Dont Starve’?
I've always admired Zeptolab for their ...
3
votes
1answer
979 views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
0
votes
0answers
69 views
Touch responsiveness on iPod
0 down vote favorite
I wrote a simple code that makes an object follow moursor or touch input and works so fast and responsive on editor but when I deploy it on my iPod, it has a slight delay. If you ...
1
vote
1answer
83 views
Unity3d generating a file in iOS and saving it on a linux machine
I've done a little research and don't know if the following is possible.
At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
-1
votes
3answers
634 views
2D engine for both Android & iOS engine? [closed]
I want to make a simple 2d game that would run on both Android and iPhone. Since coding it separately for each platform would take some time, I thought of using an engine, that would be able to port ...
0
votes
0answers
64 views
How to create models for an iOS fighting game?
I’m interesting in creating a fighting game for iOS in my spare time (don’t laugh) as my interests are pro wrestling and mixed martial arts.
If I were to take on an endeavor, how would I go about the ...
2
votes
0answers
93 views
3D Dice using Maya - for integration with iOS game app
My designer is building a 3D design of a dice using Maya.
I want to integrate this in my iOS app so that the user can spin the dice and get a number. Then they play the game using that number.
So, ...
0
votes
0answers
111 views
GameSalad | Draw lines and arcs
I'm new to GameSalad.
Can lines and arcs be drawn in GameSalad, respond to touch at a point, and be shrunk along their path?
5
votes
4answers
321 views
How bad would be to focus on iOS/Android development for an indie developer? [closed]
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
1
vote
1answer
120 views
World orientation in OpenGLES clarification
I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at ...
0
votes
1answer
255 views
Integrating game center into cocos2d
I have a Cocos 2d game in which I want to have achievements and a leader-board. What are the steps I would need to take?
Thanks
P.S All of the tutorials I have found are outdated. So please write ...
-1
votes
2answers
276 views
Is opengl ES a necessity for developping mobile games [closed]
I learned some OpenGL ES and some shader coding. But is it really a necessity for developing Android, iOS and windows phone games? Windows phone I'm 99% sure that it is not even supported but have not ...

