iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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2answers
434 views

OpenGL ES, orthopgraphics projection and viewport

I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That ...
0
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0answers
23 views

iOS panorama viewing app [on hold]

i need an app for a project; what would be the best/easiest way of developing it, Unity, Unreal,.. I know Python and are a quick learner. Any help/advice is much appreciated:) SO, an iOS app to view ...
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1answer
98 views

Showing keyboard on SKScene and performing action on a sprite node based on key tapped

I am trying to learn SpriteKit and play with some simple sample apps. Currently I am trying to achieve below things: Show keyboard over SKScene If user taps 'A', perform some action on a sprite ...
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vote
2answers
119 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
0
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2answers
501 views

Cocos2d: Moving background on update: offsett issue

working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works ...
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0answers
6 views

where can i find ios game assets and app icons? [duplicate]

I'm making a game for ios - and publishing it. And like most solo developers i dont have a designer, so im looking for a sites where i can find: sprites app icons (icons like what's displayed on the ...
0
votes
1answer
72 views

How do you set multiple collision rules with Swift and SpriteKit?

So basically I've got 2 types of balls and 2 types of enemies. Green can delete red only, red can hit delete only. Here's what I have for the first collision test: func didBeginContact(contact: ...
3
votes
1answer
384 views

Bullet physics weird behavior. Jittering and drifting with btBoxShape

I'm dropping a simple box onto a plane from 100 units and my solution using Bullet Physics is giving me some weird behavior. The dimensions of the box are {2, 4, 1}. When the box hits the ground it ...
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0answers
16 views

A question about publishing mobile games [closed]

I'm pretty new to game development, the business side of it anyway, and I have a really basic/stupid question about publishing. I'm developing a game for android and iOS and I'm seeing that a lot of ...
1
vote
2answers
157 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
7
votes
1answer
1k views

How do I create a simple RPG game server? [on hold]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
0
votes
1answer
169 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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0answers
24 views

How to parse HTTP response (JSONdata) in cocos2d-x

I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this: std::vector<char> * buffer = ...
0
votes
1answer
118 views

Swift - How do I detect the exact point at which two “SKPhysicsBody(edgeFromPoint:” type physics bodies intersect in sprite kit

I have two physics bodies attached to two separate sprite nodes using Sprit Kit. One is a vertical line and one is a horizontal line: //sprite with horizontal physics body ...
0
votes
1answer
17 views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...
1
vote
1answer
135 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
1
vote
1answer
936 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
0
votes
1answer
3k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
2
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0answers
54 views

Monetize solitaire game [closed]

I recently released my first game - solitaire for ios. What the best way to monetize game? Options I have in mind: In-app purchase themes (cards, backgrounds etc...) Ads subscription (remove ...
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vote
0answers
22 views

Solitaire game - future strategy [closed]

I recently released my first html game. It's a simple solitaire game that can be played right in the browser on both web and mobile. Web version doesn't use any monetization technique, mobile version ...
0
votes
1answer
117 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
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0answers
7 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
2
votes
1answer
106 views

Cocos2D V3 Blur effect performance test without iOS device

I am testing the blur effect (CCEffectBlur) in Cocos 2D V3 and I found that when I add an effect to an EffectNode it takes up to 5 seconds to appear in the IOS Simulator screen. (I know that the IOS ...
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vote
2answers
120 views

Unity NGUI Arial Label looks different in iOS after updating Unity to 5.1.1

I am using NGUI and I have a UILabel. It uses Unity dynamic font Arial. Bold. No effects. This is how it looks in the Unity editor: And that's how I want it to look. When I build it in iOS, it ...
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votes
1answer
97 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
3
votes
2answers
362 views

How to setup libGDX project only for Android & iOS?

I have developed some applications on android.But now i want to learn game development in Android & iOS with libGDX. I want to only develop for Android & iPhone.I do not want a desktop ...
1
vote
1answer
25 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? ...
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votes
1answer
20 views

Unity 4.6.6 iOS Build Issue

I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type ...
4
votes
1answer
5k views

difference between cocos2d-x vs cocos2d-js

I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. While searching google for cocos2d, and within cocos2d-x.org I found cocos2d-x ...
0
votes
1answer
547 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
2
votes
2answers
303 views

Sprite Kit - containsPoint for SKPhysicsBody?

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the ...
0
votes
1answer
32 views

How to choose a SKSpriteNode randomly?

I want to choose from 4 enemies using random and present it on scene. For that purpose I've made this: func enemyPicker() -> SKSpriteNode { var enemyArray = [mouse, robot, drone, block, bird] var ...
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1answer
22 views

How to fill in crevices on a height map

I am a very experienced iOS Developer, but I am beginning my very first foray into 3D graphics (specifically with SceneKit). I'm trying to model a planet, and I have it working with a height map ...
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votes
6answers
6k views

Port libgdx application to iOS

I made my game using libgdx which is a cross-platform framework which supports desktop, Android and html5 (using Google Web Toolkit). What could be a possible route to port my game to iOS?
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2answers
54 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
1
vote
2answers
611 views

supporting multiple resolutions on mobile (cocos2d, ios)

I am looking into ios game development and the first question that comes to mind is how to support the growing number of iphone resolutions. I have seen the Unity strategy of normalized screen ...
0
votes
1answer
97 views

problem with SCNTransaction in Scene Kit

I'm trying to move an object over a period of ten seconds from y coordinate 0 to y coordinate 10. the object is created at y coordinate 0. The problem is when the animation starts, the object pops ...
1
vote
3answers
988 views

Will I have copyright issues making a mobile game based on an anime?

I have been wanting to create a mobile game based on some of my favorite anime. I want to know if using character images and names from those anime (even after giving full copyright credits and ...
0
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0answers
7 views

Settting a default icon for Achievements on iTunes Connect

I have looked/googled/searched on gamedev but not found an option to set Achievement icons to always be a certain graphic. On google play, this is automatic with the game's icon. I thought Game ...
1
vote
0answers
29 views

Implement ARToolkit SDK for Augmented reality for iOS application

I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!). I have downloaded the ARToolKit and ...
0
votes
1answer
102 views

Unity and Chartboost loading problems

I implemented chartboost in my ios game and locally it wors great. I can receive ads. Now my game is online but in the google analytics I get only error messages from the game, meaning the ...
1
vote
0answers
21 views

Render cylinder tube along 3D Path

I'm working on a roller coaster game, and I have computed a function that represents the path of the track in the 3D space. Since the track will be tubular and will be dynamically generated(as opposed ...
0
votes
1answer
286 views

Unity3d iOS build - where are the textures?

First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I ...
1
vote
0answers
49 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
0
votes
1answer
37 views

Is it possible to detect contact with every frame change when using an animation in SpriteKit?

Is it possible to detect contact with every frame change when using an animation in SpriteKit? For example, if I have two nodes of a person walking, I want to detect contact with the ground each time ...
1
vote
1answer
37 views

How can I clearify users my controlls?

In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control. Beside a little delay problem they work this way: ...
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0answers
522 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
6
votes
2answers
338 views

Does SpriteKit follow the MVC pattern?

I am currently working on an iOS project called Old Frank that I have been trying to follow a MVC design pattern. The gist of it is. GameObjects(model) <- Scene(controller) -> Sprites "SpriteKit" ...
1
vote
1answer
78 views

Developing an iOS/Android game with the free Unity license - feasible?

I recall, when I looked up the Unity license comparison page several months ago, seeing that some iOS/Android features were disabled for the Free license. However I can't seem to find that page now, ...
1
vote
1answer
54 views

Cardboard on iPhone 5 doesn't render on stereo

Has anyone ran into this? I'm on Unity 5.1.1p3, Cardboard Unity Integration v0.5 (5/28/2015) and an iPhone 5 running iOS 8.3 (12F70). I made a game that uses Cardboard and on an iPhone 6 the ...