iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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1answer
12 views

How to let the player choose between starting from last high score or from beginning

So I want to give the player a choice. In my game to unlock the first character you need a high score of 10. when the player loses at 11 for example for the next game instead of starting at 0 and do ...
1
vote
1answer
583 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
1
vote
1answer
88 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
0
votes
1answer
2k views

Rendering Texture Quad to Screen or FBO (OpenGL ES)

I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for ...
0
votes
0answers
40 views

Game Center login not showing for iOS 7.1 iPhone 4s

GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){ if (viewController != nil){ [self ...
3
votes
1answer
55 views

Does SpriteKit follow the MVC pattern?

I am currently working on an iOS project called Old Frank that I have been trying to follow a MVC design pattern. The gist of it is. GameObjects(model) <- Scene(controller) -> Sprites "SpriteKit" ...
-2
votes
0answers
41 views

How can i play chapter 3 in Modern Combat 5 in iOS? [on hold]

I am having trouble with playing MC5 as in android people can play chapter 3 after finishing chapter 2 but in iOS how can i play? The game is asking me to cross level 10
0
votes
0answers
11 views

Unity refracted plane [on hold]

I'm new in Unity. I want to get some idea to create refraction rectangle. Here example. I need to simulate real refraction process with air and glass etas. Thanks.
0
votes
1answer
32 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
0
votes
0answers
11 views

SHARE button versus GameCenter Leaderboard's SHARE button [on hold]

I'm creating a game for iPhone/iPad. I see a lot of game developers usually in their game over screens add a SHARE button where users can share their scores with people on facebook/twitter. However, ...
0
votes
1answer
72 views

How to use atan2 to get the correct angle? (inside or outside angle) [duplicate]

I would like to rotate an object (white rectangle) towards another object (black rectangle). EDIT: the white rectangle (at the top) has a camera. I finally rotated the camera by 180 around the "y" ...
0
votes
0answers
24 views

Unity3D Mobile System Fonts | Include Font Data | and Licensing

Working with type for Unity mobile apps: I'm struggling to figure out how to work with type when developing / publishing a unity mobile app. Here's my thought process, this isn't my question but if ...
1
vote
1answer
103 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
0
votes
0answers
10 views

SpriteKit - Sea Surface from above perspective with Swift in iOS [on hold]

I want to implement a sea surface from above perspective for one of my games in iOS (with SpriteKit). Basically like a relaxed sea, from above - subtle wave motion going around, with possible objects ...
0
votes
1answer
445 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
2
votes
2answers
221 views

Sprite Kit - containsPoint for SKPhysicsBody?

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the ...
1
vote
1answer
21 views

CGVectorMake to move SKNode at a certain speed towards the middle of screen?

I am trying to launch my ball sprite towards the middle of the screen at the same speed every time I launch it. let vel: CGFloat = 1000 dx = size.width / 2 - ball.position.x dy = vel - size.height / ...
1
vote
1answer
163 views

iOS Facebook SDK, Games Start Playing post

im trying to implement a method in my native iOS game the publish a story on face book such as this photo most games that is integrated with facebook share stories like this in the activity section ...
0
votes
1answer
83 views

Port sandbox flash game to Android and iOS

I'm want port my sandbox game to Android and iOS. Game written in AS3 (i'm use my simple 2d engine on stage3d). What do you recommend I use? Haxe + OpenFL MonoGame + Xamarin (C#), or other 2D engine ...
0
votes
1answer
33 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
2
votes
2answers
30 views

Data model design using Core Data and Spritekit

I have a entity called Item, and every item can have two or three bonuses... What would be a good model design in this situation. I can think of something like: To have many optional attributes ...
1
vote
2answers
284 views

supporting multiple resolutions on mobile (cocos2d, ios)

I am looking into ios game development and the first question that comes to mind is how to support the growing number of iphone resolutions. I have seen the Unity strategy of normalized screen ...
0
votes
1answer
39 views

Unity and Chartboost loading problems

I implemented chartboost in my ios game and locally it wors great. I can receive ads. Now my game is online but in the google analytics I get only error messages from the game, meaning the ...
0
votes
0answers
9 views

Identity for google Play Game Service (GPG) for web and ios games

How Google Play Game Services (GPG) asks for user identity in non android devices? Will it ask for user to login into a google account for every game?
0
votes
2answers
337 views

OpenGL ES, orthopgraphics projection and viewport

I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That ...
1
vote
1answer
38 views

In unity game appears dark exporting to ios what happened? [closed]

Everything appeared darker when I exported my game to iOS. I only updated my Unity to 4.6.3 . Any idea why?
0
votes
1answer
57 views

Showing keyboard on SKScene and performing action on a sprite node based on key tapped

I am trying to learn SpriteKit and play with some simple sample apps. Currently I am trying to achieve below things: Show keyboard over SKScene If user taps 'A', perform some action on a sprite ...
1
vote
2answers
113 views

How to define axis of Sprites in a CCAnimation?

I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes. How can I ...
0
votes
1answer
58 views

Unity3d iOS build - where are the textures?

First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I ...
1
vote
1answer
36 views

How to figure out a vector based on 2 points that add up to a certain value

I am writing a game in which I am representing a velocity with a vector. I have a starting point and a point that I want the object to move towards at a certain speed. (I need the resulting vector's x ...
0
votes
0answers
23 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
0
votes
1answer
44 views

memorizing button tap code iOS game

I'm using a single view app in Xcode 6.1 for my game with Storyboards. Not unity or sprite kit. It's a small game not even 3MB. Anyways, I created un-lockable characters with a BOOLEAN. ...
1
vote
3answers
73 views

Finding neighboring coordinates on offset tile map

I have a grid of hexagonal tiles. Every other row is slightly offset for visual reasons. Imagine a player touches any tile - I need to compare the coordinate of that tile, with any tile they touch ...
0
votes
2answers
426 views

Cocos2d: Moving background on update: offsett issue

working with Objective C, iOS and Cocos2d I am developing a vertical scrolling shooter game for iPhone (retina display models with 640 width x 960 height pixel resolution). My basic algorithm works ...
1
vote
2answers
147 views

Exporting spritesheet for Cocos2d

I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible. E.G. The solution I thought of is to have one plist file ...
0
votes
1answer
44 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
0
votes
0answers
34 views

Unity PolygonCollider2D acts different on iOS Device

I'm instantiating new game object, then adding a SpriteRenderer component and attaching a sprite object, and only after the sprite is fully loaded, I add a PolygonCollider2D, to fit the sprite I've ...
0
votes
0answers
19 views

iOS: Texture loading when app is running in background

I have a loading screen to load textures between game screens. The loading process runs on a thread created by GCD with an OpenGL ES context. Everything works fine. Now my game is supporting ...
0
votes
0answers
39 views

Why am I getting Swift dynamic cast failed? when launching this controller from a button?

I read that this has to downcast to UIViewController but the controller is actually MapViewController.... but it fails either way. func showMap(){ let viewController:UIViewController = ...
1
vote
1answer
110 views

Hexagonal buttons

I'm trying to create a map of touchable hexagons and the playing area would be like in Catan game. I would like to use Sprite Kit to do the job but is it cabable of doing that? Process goes like ...
-1
votes
1answer
3k views

How change the size of sprite in cocos2d?

I want to change the scale of sprite like a paper in 'Paper Toss' game. 'Paper Toss' is the game is available on the App store. I want to make a sprite like a paper and change the scale of sprite ...
0
votes
1answer
49 views

How to make a stereoscopic 3D Game with SDL for iOS

I was looking up google for an answer the whole night but didn't find anything. Yesterday I found some VR demos and games on the AppStore, with stereoscopig (dual rendered) screens. So you put your ...
0
votes
1answer
42 views

How can I make background elements wrap around the screen?

I'm looking to make my clouds wrap around the screen in my game (like the picture). Right now it just continues off the screen. The current movement code is: Cloud.center = ...
0
votes
1answer
75 views

Developing game progress screen [duplicate]

I'm developing an application for iPhone with a screen where the user will track his progress. Something like so, as seen in the Two Dots game: Currently I plan on creating this using constraints ...
0
votes
0answers
27 views

Show emoji colors in CCLabelTTF in Cocos2D v2.0

Is there a way to show the colors of emoji characters in a CCLabelTTF? As it stands, all my emojis appear monotoned in the color set by the CCLabelTTF. If not, is there an alternative CCLabel I should ...
4
votes
3answers
289 views

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
0
votes
0answers
17 views

iOS / Gamekit - Leaderboards empty after adding in 3 values from different accounts

I am trying to query for the high score and rank of a player on a leaderboard. I am using some code found on the Apple website: - (void) retrieveTopTenScores { GKLeaderboard *leaderboardRequest = ...
0
votes
0answers
27 views

Test iOS build on jailbroken device?

I want to test my Unity iOS builds on my jailbroken iPad and was wondering how I can do that. Please note that it's just for testing purposes and I don't intend to do anything illegal with it. I do ...
0
votes
1answer
157 views

Unity IOS game restart when you press the home button

Why does my unity IOS game restart when i press the home button on the device? The same game worked fine on Android device and did not restart on pressing the home button. Thanks
1
vote
0answers
105 views

Why do phone games limit turns? [duplicate]

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...