Tagged Questions
1
vote
1answer
109 views
opengles display human face in iphone and animate it?
I need to make a human 2D face to 3D face.
I used this link to load an ".obj" file and map the textures. This example is only for cube and pyramid. I loaded a human face ".obj" file.
This loads the ...
1
vote
1answer
54 views
Does iOS support BC4 compressed texture?
I've been designing a new OpenGL image algorithm using BC4 textures at its core.
It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it ...
2
votes
1answer
269 views
How to load a png file without alpha premultiplying in ios?
I am making a game in which I use the alpha value, in some cases for transparency, in others for occlusion, and for HDR in others.
I'm loading the images like this (this is MonoTouch, but objective-c ...
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
143 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
1
vote
3answers
757 views
iOS - pass UIImage to shader as texture
I am trying to pass UIImage to GLSL shader. The fragment shader is:
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
...
2
votes
1answer
2k views
Why do my sprites have a dark shadow/line/frame surrounding the texture?
I'm starting OpenGL with Apple's GLKit hand I'm having some trouble to get my sprites displayed properly. The Problem is that they all are surrounded with thin dark lines. The screen shot below shows ...
