6
votes
1answer
920 views

Is the STL efficient enough for mobile devices?

When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For ...
2
votes
5answers
2k views

Skipping glReadPixels and reading iPhone's “VRAM” directly

I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level): ...