Tagged Questions
0
votes
0answers
42 views
OpenGL ES 2.0 - Rendered texture is blank [closed]
I am attempting to render to a texture, then render the texture to the screen, but it always seems to be blank no matter what I do. Can you guys take a look for me and see what I am missing here?
The ...
0
votes
1answer
240 views
OpenGL ES 2. How do I Create a Basic Fading Streak Effect?
For the iPad app I am writing using OpenGL ES 2 I have a single quad - shaded using GLSL - that is dragged around the screen. Very basic. This works fine. But is rather boring.
I want to increase ...
4
votes
2answers
353 views
How Do I Raycast for a Spherical Harmonic Shader Using the iOS GPU?
I am beginning an Spherical Harmonics shader project for an iOS app I am writing. I have begun by reading this excellent in-depth paper on the subject (PDF) - http://bit.ly/aQmax3.
The paper ...
2
votes
1answer
888 views
GLSL Shader Solution for Ambient Occlusion?
For the iOS app I am writing I want to incorporate some aspects of ambient occlusion for photo manipulation. Can someone suggest a GLSL approach that will work. Realtime performance is not super ...
4
votes
1answer
254 views
GLSL Editor and Debugger for MacOSX with ES2 support
is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader.
How do you best debug shader?
Regards
1
vote
3answers
758 views
iOS - pass UIImage to shader as texture
I am trying to pass UIImage to GLSL shader. The fragment shader is:
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void main()
{
...