Tagged Questions
2
votes
0answers
86 views
Looking for ios game design management document template [closed]
i am looking for ios game design/development management document template in order to break down my work flow and structure.
0
votes
1answer
83 views
Using buttons on Smartphone shooter games
Just a simple and probably stupid question.
I noticed that many iOS and Android shooter games tend to avoid using traditional buttons in favour to autofire.
The very first reason to do so is to ...
1
vote
2answers
458 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
3
votes
9answers
947 views
How do I create a game that runs on Windows, iOS and Android?
I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working ...
1
vote
3answers
275 views
How to deal with Character body parts from Design to Cocos2d
I'm trying to figure out the pattern the game developers use together with game designers:
See the picture below with the independent parts:
Questions:
1) Should I create different image parts ...
10
votes
3answers
445 views
Prototyping a puzzle game for solvability of levels
I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
4
votes
3answers
647 views
What technology would you use to communicate between an iOS game and a Lua-based AI server?
What technology would you use to communicate between a two-player,turn-based, board game (like checkers or Othello) running native on iOS, and a remote game server
The remote game server is just the ...