-4
votes
0answers
44 views

Sprite blink while move [cocos2dx - ios] [closed]

I have big image (500x500), it moves across screen and blinks while moving. (debug on device) Anybody help me
-3
votes
0answers
106 views

How to parse .plist and read and write data (cocos2d-x) [closed]

On IOS, i'm looking for tutorial about parse .plist file. read and write data into plist file Please help me. THANK U SO MUCH
-5
votes
2answers
262 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
1
vote
2answers
524 views

CCUserDefault, iOS/Android and game updates

My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
1
vote
0answers
158 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
3
votes
1answer
697 views

Isometric Tile maps in Cocos2d-x

Is there an specific isometric tile map handler in cocos2d-x? I can't find any.
4
votes
1answer
565 views

Lua or C++ in Cococ2d-x

I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing. Or do I use only Lua ...
0
votes
0answers
440 views

C++ Framework for iOS [closed]

I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) ...