Tagged Questions
1
vote
0answers
64 views
colliding btRigidBody objects behave strangely when moving slowly
I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine.
In my game I have the player's ship and some enemy ships. They're defined as ...
1
vote
1answer
259 views
Offset Forward vector of object based on Rotation
I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1
Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ...
2
votes
2answers
584 views
Efficient Bullet Firing Class
I've been struggling with this for a while. I have been trying to create a bullet pool class for a game I have made that doesn't cause a significant fps drop.
I have tried creating a bullet pool ...
