iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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21 views

Deploy javascript game on andorid and ios [on hold]

I have a javascript game (html5) developed for web, which i want to launch on android and iphone app stores. i have surfed the web and i found this platforms.. CocoonJS, Game Closure, PhoneGap, ...
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1answer
37 views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
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0answers
14 views

Game Center Leaderboard not dismissing

I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
0
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1answer
31 views

Is there a size limit when using UICollectionView as tiled map for iOS game?

I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the ...
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0answers
33 views

Share text message on selected media

I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for ...
3
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1answer
99 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
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0answers
28 views

sprite kit xcode CGPoint

Hi I am a newbie in this sprite kit xcode. So I am planning to place three cards on the view which I add them to the background. However I wanted to combine two of the cards and replace the first ...
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0answers
15 views

shifting turn in real time game using ios

I am trying to develop a real time game in ios but not getting how to shift turn that the users will likely to be real.I think it is not possible using php.So which will be better for that. Thank you ...
2
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1answer
79 views

SpriteKit - How to jump to specific position?

I'm would like to achieve something like Object A will jump to position A in parabolic way. For example: I am able to make the object jump but i do not know how to calculate to make the object jump ...
1
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1answer
81 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
0
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0answers
25 views

iTunes Connect Not Deleting Game Center Leaderboard Test Data

I was wondering if anyone has had this problem, and if they were able to rectify it: For the last few days, I've been trying to delete Game Center test data from iTunes Connect unsuccessfully. The ...
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0answers
37 views

How do I setup scoring system for my game? [closed]

I've created a simple endless game. And I want the scoring system to be something like the one in flappy bird. My aim is to publish my game to app stores in the end. How do I save/keep a high score? ...
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1answer
149 views

Swinging a sword in Xcode with Sprite Kit

I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when ...
1
vote
1answer
130 views

How should I structure my code to add enemies?

So I am currently making a 1942-style game in Sprite Kit. I've reached the point where I am finished implementing pretty much everything (movement, shooting (also recognizing a hit and exploding an ...
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vote
2answers
133 views

How to detect collision on specific part of the sprite node

I have a spike and a ball is falling down, when the ball touches the top point of the spike, I want to make the ball invisible, and when it touches on the other part i.e on the sides I don't want to ...
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0answers
21 views

Maintaining a constant magnitude of speed of a CCNode's physics-body after collision with a static body

I have two CCNode class "Baffle" and "SmashBall" with there physics bodies. Here are the PhysicsBody details of Baffle // Defining the physics body CCPhysicsBody * physicsBody = ...
0
votes
1answer
34 views

equivalent texture function to texture2D in OpenGL-ES?

I'm trying to figure it out how can implement the same result using texture2D. The result expected is a luminescence operation but I couldn't replicate the same functionality using texture2D for iOS. ...
1
vote
1answer
234 views

iOS Sprite Kit - Blend Mode Effect

This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles? I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
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0answers
26 views

Game Center- modifying turn-based match

I was looking through Apple's programming guide for Game Center to see if it would be able to do what I would like to in my game, but I couldn't find a conclusive answer. I'm looking to make a game ...
2
votes
2answers
46 views

How can I add an impulse to specific rigid bodies at rest?

Scenario Rocks falling down a rocky slope, with a flat surface at the bottom. When they land on the surface, the rocks move slightly before coming to a rest. GLESDebugDraw shows the bright orange ...
0
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1answer
88 views

How to get the complete width of SKSpriteNode which has many child nodes

I have a Sprite node with many 6 child nodes. Each are placed one after another in X-axis. I want to know the complete with of the Sksprite node. SKSpriteNode *array = [SKSpriteNode node]; [array ...
-1
votes
1answer
31 views

Connect players with same phone language settings

I am working on a turn-based multiplayer game using game center. The game also use Spanish localisation. It is enabled by reading the device language settings. Now my requirement is: When i start a ...
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2answers
159 views

How can i get almost pixel perfect collision detection in a multiplayer game?

I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm ...
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0answers
25 views

How can I fix latency problems for car game? [duplicate]

Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current ...
0
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0answers
23 views

iOS: game with facebook challenges

I created a game for iPad and I want to challenge my facebook friends. I follow the iOS tutorial in "facebook dev docs", with the "Smash game", but it doesn't explain how to challenge a friend ...
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0answers
66 views

Cocos2dx InApp Purchase for ios

I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for ...
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0answers
64 views

How can I port a MonoGame Windows Phone 8 game to iOS?

I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how ...
3
votes
2answers
147 views

Approaches for a clickable map of nations (such as a Risk game) with Spritekit

I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be ...
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0answers
38 views

Random Facebook Friends Profile Pictures

I'm thinking of a new game for iOS. It's a social game that needs a random image generator with the images of your Facebook friends. My first question is: is this even possible? My second question is: ...
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0answers
284 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
1
vote
1answer
567 views

difference between cocos2d-x vs cocos2d-js

I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. while searching google for cocos2d, and within cocos2d-x.org i found cocos2d-x ...
7
votes
1answer
203 views

How do I reconfigure my GLES frame buffer after a rotation?

Note: In order to keep the question as simple as possible, I am actively changing the body of the question to reflect the current state of affairs, instead of adding stuff at the bottom. I am ...
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0answers
19 views

How exactly does app ranking work?

So I've been in the app industry for around half a year and I still don't know how exactly ranking higher for your app will help increase downloads. That sounds like a question with an obvious answer ...
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0answers
61 views

iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ...
2
votes
2answers
108 views

Sprite Kit - containsPoint for SKPhysicsBody?

I have a ball bouncing around the screen. I can pick it up and drag it onto a "bucket". When my touches finish, I use the containsPoint function to check and see if I have dropped the ball onto the ...
-1
votes
1answer
161 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
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2answers
149 views

OpenGL 2.0 - How to swap buffers for color picking

I'm trying to reproduce color picking on iOS, following the technique described here: http://www.lighthouse3d.com/opengl/picking/index.php3?openglway2, with OpenGL ES 2.0. When the user touches the ...
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0answers
20 views

Label jumps to front when tapping UITablecell

I made a UItable with some custom cells. When i press the cell, the label in the cell jumps to the front of the cell and is stuck behind a button that's in the cell. i've made a video available to ...
1
vote
1answer
122 views

In 3D camera math, calculate what Z depth is pixel unity for a given FOV

I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is ...
2
votes
2answers
198 views

Give people your app for free [closed]

I was wondering how developers can give some people (like family) their paid apps for free? Or even give paid in app purchases for free. I'm not talking about the promo codes, i believe they only last ...
0
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0answers
91 views

create cgpathref(s) from image?

I have been searching for a way to to take my paths (in blue below) and get a CGPathRef from them, there would be 3/6 paths created per tile. I heard something about using an Alpha but I was unsure ...
5
votes
4answers
171 views

What platform should educational games target? [closed]

Should educational games target the PC or mobile market? My professional development experience has been with the PC, but I'm wondering if mobile (iOS, Android, etc.) has a better market for ...
1
vote
1answer
261 views

Spritebuilder and CCScrollView, page indicators not showing up?

I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
1answer
64 views

How can I know when a player quits out of a turn from the Game Center UI?

In an iOS Game Center managed turn based game, if a player quits out of turn from the Game Center UI, then turnBasedMatchmakerViewController:playerQuitForMatch isn't called (as expected). However, the ...
1
vote
1answer
63 views

Why aren't subsequent glDrawArrays showing up?

I am attempting to redraw with the same arrays using glDrawArrays in a GLKView on iOS. When I comment out any two of these calls, the other draw call draws as I expect. My last hunch was that I was ...
0
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1answer
310 views

How to Integrate Unity with Google Play Game Services for iPhone and Android games

I want to integrate Google Play Game Services for Apple's iOS and for Android. How can I do this efficiently?
1
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1answer
88 views

Is it legal to allow users to install replacement game data containing real-world personalities?

I'm thinking of developing a game for iOS which will ship with fake sports personality data. So, for argument sake, let's say fake football player names. On OS X and Windows games like this often ...
0
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2answers
45 views

Count number of CCNodes of a certain class on a layer

Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
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3answers
86 views

Is permission needed to use a living famous person as a character in a game?

If I wanted to sell an iphone game in which you play as a famous person, would that require permission from the famous person?
2
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1answer
325 views

What units does Sprite Kit use for physics?

I'm developing a simple ball game in Sprite Kit. I need to predict the ball's trajectory, so I went back to my physics book for the equations for acceleration, time, speed and space. The problem is ...