iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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iOS panorama viewing app [on hold]

i need an app for a project; what would be the best/easiest way of developing it, Unity, Unreal,.. I know Python and are a quick learner. Any help/advice is much appreciated:) SO, an iOS app to view ...
-2
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0answers
6 views

where can i find ios game assets and app icons? [duplicate]

I'm making a game for ios - and publishing it. And like most solo developers i dont have a designer, so im looking for a sites where i can find: sprites app icons (icons like what's displayed on the ...
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0answers
14 views

A question about publishing mobile games [closed]

I'm pretty new to game development, the business side of it anyway, and I have a really basic/stupid question about publishing. I'm developing a game for android and iOS and I'm seeing that a lot of ...
7
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1answer
1k views

How do I create a simple RPG game server? [on hold]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
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0answers
22 views

How to parse HTTP response (JSONdata) in cocos2d-x

I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this: std::vector<char> * buffer = ...
2
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0answers
54 views

Monetize solitaire game [closed]

I recently released my first game - solitaire for ios. What the best way to monetize game? Options I have in mind: In-app purchase themes (cards, backgrounds etc...) Ads subscription (remove ...
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0answers
21 views

Solitaire game - future strategy [closed]

I recently released my first html game. It's a simple solitaire game that can be played right in the browser on both web and mobile. Web version doesn't use any monetization technique, mobile version ...
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0answers
7 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
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1answer
25 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? ...
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1answer
22 views

How to fill in crevices on a height map

I am a very experienced iOS Developer, but I am beginning my very first foray into 3D graphics (specifically with SceneKit). I'm trying to model a planet, and I have it working with a height map ...
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0answers
7 views

Settting a default icon for Achievements on iTunes Connect

I have looked/googled/searched on gamedev but not found an option to set Achievement icons to always be a certain graphic. On google play, this is automatic with the game's icon. I thought Game ...
1
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0answers
29 views

Implement ARToolkit SDK for Augmented reality for iOS application

I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!). I have downloaded the ARToolKit and ...
1
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0answers
21 views

Render cylinder tube along 3D Path

I'm working on a roller coaster game, and I have computed a function that represents the path of the track in the 3D space. Since the track will be tubular and will be dynamically generated(as opposed ...
1
vote
1answer
37 views

How can I clearify users my controlls?

In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control. Beside a little delay problem they work this way: ...
0
votes
1answer
17 views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...
1
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0answers
49 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
1
vote
1answer
77 views

Developing an iOS/Android game with the free Unity license - feasible?

I recall, when I looked up the Unity license comparison page several months ago, seeing that some iOS/Android features were disabled for the Free license. However I can't seem to find that page now, ...
0
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1answer
37 views

Is it possible to detect contact with every frame change when using an animation in SpriteKit?

Is it possible to detect contact with every frame change when using an animation in SpriteKit? For example, if I have two nodes of a person walking, I want to detect contact with the ground each time ...
1
vote
1answer
53 views

Cardboard on iPhone 5 doesn't render on stereo

Has anyone ran into this? I'm on Unity 5.1.1p3, Cardboard Unity Integration v0.5 (5/28/2015) and an iPhone 5 running iOS 8.3 (12F70). I made a game that uses Cardboard and on an iPhone 6 the ...
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vote
2answers
119 views

Unity NGUI Arial Label looks different in iOS after updating Unity to 5.1.1

I am using NGUI and I have a UILabel. It uses Unity dynamic font Arial. Bold. No effects. This is how it looks in the Unity editor: And that's how I want it to look. When I build it in iOS, it ...
0
votes
1answer
20 views

Unity 4.6.6 iOS Build Issue

I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type ...
0
votes
1answer
31 views

How to choose a SKSpriteNode randomly?

I want to choose from 4 enemies using random and present it on scene. For that purpose I've made this: func enemyPicker() -> SKSpriteNode { var enemyArray = [mouse, robot, drone, block, bird] var ...
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6 views

How to assign a button in the main storyboard to launch the GameViewController.swift file

I am quite new to swift and I have constructed a main menu in the main.storyboard file, how do I assign the 'Play Now' button to launch the GameViewController.swift file where I actually plan to ...
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0answers
39 views

Unity3d iOS build restarts when regaining focus from browser

I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...
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0answers
28 views

SpriteKit How to Slowdown Game with RepeatForever Actions continuously running, similar to Matrix Dodging Bullets Effect?

I'm trying to slow down my _gameLayer Node by 0.5 when the player collected a slowing down timer and I want to see all the nodes inside _gameLayer is running at a much slower speed. However when I ...
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2answers
54 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
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0answers
29 views

Does the LibGDX AI extension work on IOS?

Does the LibGDX AI extension work for IOS? Here it does't show how to add it to the IOS dependencies. I don't have an IOS device but I want to release my game for IOS. I just don't to finish my game ...
0
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0answers
16 views

SerializedPropertyBindings NullReferenceException

Using: Unity 4.6.1 Pro Visual Studio 2013 Pro, c# Team Foundation Connected to git vc Windows 7 Premium Building 2D iOS app (2D set up) Details: Periodically, this error is occurring. There ...
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1answer
70 views

How do you set multiple collision rules with Swift and SpriteKit?

So basically I've got 2 types of balls and 2 types of enemies. Green can delete red only, red can hit delete only. Here's what I have for the first collision test: func didBeginContact(contact: ...
-3
votes
1answer
49 views

Unity Licensing

I'm sorry if this gets asked a lot but google gives up answers from back in 2008 and all sorts so could somebody please clear up a couple of questions for me please. I want to make 2D games in ...
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0answers
44 views

touch mouseOver in createjs - DispatchEvent() not working in iPhone/iOS

I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
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0answers
41 views

Orientation of SKNode in followPath Swift

I'm developing a game like price wheel where I need to touch the correct answer. For now I find replies where people says: Set yScale of SKNode to -1. Or Set xScale of SKSpriteNode to xScale ...
2
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1answer
104 views

Cocos2D V3 Blur effect performance test without iOS device

I am testing the blur effect (CCEffectBlur) in Cocos 2D V3 and I found that when I add an effect to an EffectNode it takes up to 5 seconds to appear in the IOS Simulator screen. (I know that the IOS ...
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1answer
32 views

Aspect ratios for sprites in Unity3d

I'm using Unity3D version 5.0. I'm wondering what the best way to deal with changing resolutions in Unity is. In Swift I can just use the @x2/@x3 in order for it to pick the correct sprite for it ...
0
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1answer
87 views

Swift - Why does my SKShapeNode pass through an object, pausing briefly beforehand?

The code below when run on a device that’s flat on the table shows a red circle (the 'ball') and a line. When I gently tip the device the circle moves towards the line. When it reaches the line, it ...
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1answer
31 views

Run some objc code very early in unity iOS game lifetime

I want to hook up a crash reporting service to my unity iOS game. It's just one line of objC to add, as early into the app lifecycle as possible, but I'm not sure how to get it to run. I know I could ...
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votes
1answer
96 views

Handling touch input with Event Trigger

I wrote a simple script to control my 'Player' object: using UnityEngine; using System.Collections; public class PlayerMovement : MonoBehaviour { public float jumpVelocity = 10; ...
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0answers
15 views

Localizing Game Center hosted match based game for different regions

I have created an iOS game that uses Game Center hosted match feature ...
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0answers
24 views

Particles starting around specific shape?

I'm trying to solve a difficult UI issue with my iOS/Cocos2d game - I need a visual way of highlighting when a user has made a unique connection of the game pieces (think: a user a forms a triangle ...
0
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1answer
95 views

problem with SCNTransaction in Scene Kit

I'm trying to move an object over a period of ten seconds from y coordinate 0 to y coordinate 10. the object is created at y coordinate 0. The problem is when the animation starts, the object pops ...
1
vote
1answer
54 views

Ortho projection of 3D points with a vector

I have 3D points and I need to make an 2D orthographic projection of them onto a plane that is defined by the origin and a normal n. The meaning of this is basically looking at the points from the top ...
0
votes
1answer
41 views

How to make a joystick follow the touch around a starting point using atan2?

I would like to move a joystick, and be able to go beyond the limit of the circle, and the joystick should follow the angle from the touch (the touch is moving), but it should stay on the circle. It ...
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vote
0answers
16 views

How to save characters in iOS game app

BOOL = GREENIE, UIButton =GREEN. When I click the GREEN button, I coded that now you play as GREENIE character. However, I don't know how to code it that the game always remember that the I clicked on ...
0
votes
1answer
204 views

Sprite Kit - keeping character level with the terrain 2d endless runner

I've been trying to figure this out exhaustively for the past few days and still haven't found an answer. I have an endless runner built using swift where the character is fixed and the terrain moves ...
0
votes
1answer
117 views

Swift - How do I detect the exact point at which two “SKPhysicsBody(edgeFromPoint:” type physics bodies intersect in sprite kit

I have two physics bodies attached to two separate sprite nodes using Sprit Kit. One is a vertical line and one is a horizontal line: //sprite with horizontal physics body ...
0
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1answer
65 views

Trouble drawing repeating and scrolling screen elements from a 2d array for an endless runner in swift [closed]

I've been trying draw level segments for an iOS endless runner using 2d elements that repeat forever. I have a class that generates a random 2d array, then scene elements are drawn and animated to ...
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0answers
34 views

cocos2dx - Bypass body contact

I am using cocos2dx and setup two Sprites with same Physics Body definitions see below PhysicsBody *physicsBody=PhysicsBody::createBox(size,PhysicsMaterial(1.0f,0.0,0.5f),Vec2(0, size.height*0.5)); ...
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votes
0answers
18 views

How can I shorten distributing iOS builds to our testers?

We need to have quick builds of our iOS game to deliver to our testers like several times a day but the pipeline we've found is limiting us greatly. My current pipeline to export my Unity project is: ...
2
votes
1answer
105 views

Is it possible to completely avoid copying image data when uploading textures to the GPU on iOS?

I am not a game developer, but I have been doing iOS software engineering for many years. I have a particular interest in graphics and animation, but the finer details are still a little foreign to ...
0
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1answer
117 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...