iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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38 views

What are the “hidden” limitations of Unity Plus compared to Unity Pro? [on hold]

Unity recently announced their new plans, which comprise of Personal/Plus/Pro/Enterprise. The scope of this question is to compare (carefully) the differences between the Plus and Pro licenses only, ...
-1
votes
0answers
46 views

2D Strategy Static Game [on hold]

I want to create a 2D strategy online game and nothing moves but map(With scroll)... All other units are static. 1- Is it necessary to use a game engine ? 2- And I'm single handed and we are not a ...
-5
votes
1answer
71 views

Should I patent game before putting it on Apple App Store?

If it's a huge hit, I could then patent it. Or, if I put my game up on App Stores before patenting, does this cause a problem? Would this invalidate a patent application? Should I bother to even ...
-1
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0answers
38 views

what is best way my game can quickly teach people how to play it? [on hold]

I have a very entertaining iOS game. Everyone I've had play it from age 6, teens, to mother-in-law (really! Mother-in-law!!) and her sister in their 60's, laughs like crazy and has a great time. It'...
3
votes
0answers
33 views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
0
votes
1answer
52 views

How can I create a “wireframe” texture for a sphere in SceneKit?

I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this: I think the easiest way would be to create a mostly transparent texture with the wireframe ...
1
vote
0answers
23 views

TVOS SiriRemote micro pad value change handler is not called

I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile. But when I use the SiriRemote in the Simulator none of ...
4
votes
1answer
71 views

How do I pixelate a scene with SceneKit and Metal, in Swift?

I managed to get pixelation working by using the OpenGLES2 rendering API, and a CIFilter. But it was way too slow, so I want to use the Metal API and just have a very simple filter that pixelates ...
0
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0answers
20 views

Black border all around simulation / viewport in iOS using Xamarin + CocosSharp

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
-2
votes
1answer
128 views

Will Chartboost block my account for clicking my own ads?

I created a game in iOS and Android. Every day I manually click ads in it from my device. Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
0
votes
0answers
10 views

Should the Sprites in my Boids implementation be backed by model objects?

This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm. I have an Agent object like this: struct Agent: Equatable { let identifier = ...
0
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0answers
34 views

How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?

So I got this ball ball = SKSpriteNode(imageNamed: "ball") ball.name = ballCategoryName ball.userInteractionEnabled = false ball.size = CGSizeMake(120, 120) ball.zPosition = 2 ...
1
vote
0answers
9 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
1
vote
0answers
54 views

Mobile game without game engine [closed]

I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
0
votes
2answers
104 views

Android game to iOS, go with an engine?

I have developed a game on android using native coding. However I am being asked to port it to ios. So I thought that I should bite the bullet and recode it in unity so I can go cross platform. I ...
0
votes
0answers
12 views

set customize attribute value in a sprite in cocos2d

I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like: In cocos2d js:(value, power, picked attribute) var sprite = cc.Sprite.createWithSpriteFrame("...
0
votes
0answers
14 views

Issue moving only one child node

I am trying to make a game that has a ball which is a SKShapeNode that shoots projectiles (SKSpriteNode). The issue that I am having is that when I try to get the players to move, it moves all of the ...
0
votes
0answers
29 views

POST & push for turn-based network?

Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
1
vote
1answer
153 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
0
votes
0answers
92 views

Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game

I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app: ...
2
votes
0answers
216 views

Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads

I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
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votes
1answer
79 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
0
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0answers
17 views

Information regarding remittance in iOS/Facebook

I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...
0
votes
0answers
13 views

make bigger touch space node using spritekit and objective c

I try to make simple game, but I have a problem, node is too small,for smaller iphone phones finger can't move it on ipad it can and on simulator too, so i know its not the code fault. Because I use ...
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vote
0answers
51 views

How could I achieve an iOS high detailed level design for a platformer?

I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series). I'm a graphics designer so I would like to create levels ...
0
votes
1answer
111 views

Isometric scene in SpriteKit

I tried play with spritekit in isometric grid. But i can't understand how to fix level. import SpriteKit import XCPlayground let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768)) ...
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0answers
17 views

Voice modification in iOS Xcode

I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
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vote
0answers
63 views

Failed to pass uniform in Metal shader modifier

I'm trying to write a simple shader able to pass the color to be used for drawing in the fragment shader, through a uniform. I load the shader modifier and pass the uniform: let fragmentShaderPath =...
1
vote
0answers
42 views

Unreal Engine - How can I add blur effect at my Camera in iOS

I have requirement to add blur effect at my camera in specific point , it work just fine in pc but when I deploy in my phone it remove the effect According to documentation To turn off Depth of ...
0
votes
1answer
40 views

How can I use tilt sensor in iOS iPad to steering a car

I am absolute beginner with unreal engine , I am working in car race project here is my situation : I need to navigate my car in left and right direction using tilt Here is what I do I read tilt ...
3
votes
1answer
137 views

How to determine contact bodies when multiple bodies overlap and a third makes contact with both at the same time

I understand how the below DidBeginConact function works, but how do you detect which categories make contact when you have multiple colored bars (in the example code) or a friend category and enemy ...
2
votes
0answers
77 views

How to add a bump map in scene kit?

I'm trying to draw an Earth, as I've found the textures in this site: http://planetpixelemporium.com/earth.html I loaded the diffuse, specular and bump maps: let earthGeometry = SCNSphere(radius: ...
0
votes
1answer
120 views

Is it possible to use Metal and SceneKit at the same time?

All the tutorials that I've found online speak about using Metal alone, without any other supporting library. But I don't understand if it's possible to create a SceneKit game and then use a Metal ...
0
votes
2answers
68 views

Unity 3d: Animating Offset on a Quad is causing stretching issue only with iOS devices - Using Wrap Mode: Repeat

I added a 3D Object > Quad and added a graphic on it with the Wrap Mode set to Repeat. I'm animating the Offset to scroll the repeating image for a parallax effect. Everything is working perfectly ...
0
votes
0answers
17 views

Overlaying interactive Content over the stream from a camera in a native iOS/Android app

I'm making a game for iOS/Android that requires the user to point their phone at a scene and interact with a 3D object that is overlaid over the stream from their camera. The object is a fairly simple ...
0
votes
1answer
46 views

How can I determine the size of my app store bundle?

I made a very simple game. It only has Facebook, and Twitter share icons but it does have Ad Networks SDKs and adapters. My entire folder that contains all the SDK's is currently 200mb. The inmobi SDK ...
0
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0answers
10 views

Cocos2d changing game play dynamically like Hellrider

I am creating a game somewhat related to Hellrider. I also want to change game play similar to this game. Like, at starting player goes in Upside, after sometimes, Left-to-right, Right-to-left, ...
0
votes
1answer
74 views

How can I describe a square in OpenGL ES 2.0?

I need to draw a Tic-Tac-Toe board in Xcode using OpenGL ES 2.0. I am new to graphics programming and can't find good information on drawing a square in opengl es in iOS. I looked at Ray's tutorials, ...
0
votes
0answers
82 views

Unity crash on iOS - GameObject.SendMessage()

Unity Version: 5.3.2p2 It's crashing from within Unity's internal code when doing a GameObject.SendMessage() call, it should be noted that this particular line itself is not the source of the crash (...
0
votes
0answers
32 views

Shininess property not working as expected

I'm trying out the SCNMaterial class by creating a pyramid with a diffuse and specular material: let pyramid = SCNPyramid(width: 10.0, height: 20.0, length: 10.0) let pyramidNode = SCNNode(geometry:...
0
votes
1answer
145 views

Why is SCNNode.rotation property a four dimensional vector?

I don't understand why SCNNode's rotation property is a SCNVector4 instead of a SCNVector3. The documentation states that: The four-component rotation vector specifies the direction of the ...
0
votes
0answers
137 views

Enabling VSync results in stuttering

With VSync disabled my FPS doesn't drop below 100. When I enable it my FPS sits in the 55-60 range. The issue I have is that I have fast moving platforms that move at a constant speed, so a single ...
3
votes
1answer
131 views

Pathfinding: longest route along tiles of same type

I'm programming a simple tile-based puzzle game, and I've gotten stuck trying to work out a pathfinding algorithm. Here's how the game is set out: The game board is (arbitrarily) 8 tiles wide by 8 ...
0
votes
0answers
41 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
0
votes
1answer
74 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
1
vote
1answer
138 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
0
votes
1answer
78 views

ArgumentNullException Parameter name: format [closed]

I have made a simple game using Unity with Vuforia and exported for Android and iOS. It works fine on Android, but on iOS it crashed and gave the error: ArgumentNullException: Argument cannot be ...
0
votes
0answers
16 views

Sharing vs App Invites - what tends to drive better distribution and engagement with Apps?

Is there any statistics out there that compare the impact of Sharing on Facebook vs sending App Invites? Which of both tends to drive better distribution and engagement with Apps? I'm developing an ...
0
votes
1answer
72 views

2D Soccer Goal Net

I want to make a 2D soccer game on iOS, I started with SpriteKit and got the ball physics working. Now, I could make the goal simple and static, but I'd love to make it make it elastic like a real ...
0
votes
0answers
43 views

How to implement UIBezierPath on IOS OpenGL

I have started the OPenGL IOS application development with GLImageProcessing OpenGL ES2.0 application. I could successfully load large jpg image and changed brightness using fragment shaders. Then I ...