iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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25 views

Card game turn-based server solution needed [on hold]

We are looking for a server for a game we want to build. The game is built for iOS and Android devices, and the clients need to be able to play against each other. The game architecture would be to ...
3
votes
1answer
55 views

Pathfinding: longest route along tiles of same type

I'm programming a simple tile-based puzzle game, and I've gotten stuck trying to work out a pathfinding algorithm. Here's how the game is set out: The game board is (arbitrarily) 8 tiles wide by 8 ...
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10 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
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1answer
55 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
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0answers
28 views

How to communicate from the server to the client? [on hold]

I would like to build a multiplayer game for iOS and Android. The game would have users logging in and play each against the other. The clients will make calculations and update the main server. But ...
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1answer
23 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
0
votes
1answer
45 views

ArgumentNullException Parameter name: format [closed]

I have made a simple game using Unity with Vuforia and exported for Android and iOS. It works fine on Android, but on iOS it crashed and gave the error: ArgumentNullException: Argument cannot be ...
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votes
1answer
28 views

Unity iOS build failed : Apple Mach-O Linker Error

We are using Unity v5.3 and Xcode v6.3. When we are trying to build for iOS, it throws error in build process: "Apple Mach-O-Linker Error" - with tons of errors similar to this: duplicate symbol ...
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0answers
11 views

Sharing vs App Invites - what tends to drive better distribution and engagement with Apps?

Is there any statistics out there that compare the impact of Sharing on Facebook vs sending App Invites? Which of both tends to drive better distribution and engagement with Apps? I'm developing an ...
0
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1answer
29 views

2D Soccer Goal Net

I want to make a 2D soccer game on iOS, I started with SpriteKit and got the ball physics working. Now, I could make the goal simple and static, but I'd love to make it make it elastic like a real ...
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0answers
17 views

How to implement UIBezierPath on IOS OpenGL

I have started the OPenGL IOS application development with GLImageProcessing OpenGL ES2.0 application. I could successfully load large jpg image and changed brightness using fragment shaders. Then I ...
3
votes
1answer
122 views

Cross-platform C++/OpenGL ES development (iOS/Android) [closed]

I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
0
votes
1answer
16 views

What is the more appropriate way to implement a health bar in iOS?

I'm building a game a pokemon like rpg game in iOS using Swift. I'm currently in the process of making graphics and is in the dilemma of either just using a health bar blank and dynamically changing ...
2
votes
3answers
136 views

How to set up a game loop for a project targeting iOS?

I'm a fellow game programmer who's done many game engines in Game Maker 8.1, Visual Studio XNA and MonoGame with C#, and one in Java Android with Eclipse. I'm very used to C# and love it plus the VS ...
0
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0answers
53 views

How can integrate a decibel meter into my Push To Talk (PTT) game?

I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together. I ...
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2answers
55 views

Apple iOS review and interpreted code download/execution

I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 : 2.7 Apps that download code in any way or form will be ...
3
votes
1answer
68 views

Sprite orbiting on a point

I was wondering how to make a Sprite do an orbit on a determinated point in SpriteKit. I tried to set the anchorPoint of the Sprite orbiting with the center point but it doesn't work. Please can ...
4
votes
1answer
80 views

Multiple inputs for Google Cardboard on iOS and Android?

So far I am having a problem with having only a singular input mechanism (the magnetic trigger) for Google Cardboard games. Are there any other options to augment this in order to have at least two ...
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vote
0answers
28 views

swift fast enumeration on MDLAsset not working

I load an MDLAsset from my main bundle and get an compile error when fast iterating the asset object. Type 'MDLAsset' does not conform to protocol 'SequenceType' Documentation says it does support ...
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0answers
36 views

SpriteBatch draw does not work on iOS - LibGdx

I have a small problem , in practice if I batch.draw ( ... ) ; It does not work on iOS with robovm . my code.: on the crete() method: texture = new Texture(Gdx.files.internal("background.jpg")); ...
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0answers
48 views

Endless sidescrolling skating spritekit game

I am developing an endless side scrolling game in spritekit. For parallax background scroll : - (void) update:(NSTimeInterval)currentTime { [self.children enumerateObjectsUsingBlock:^(SKNode * ...
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votes
0answers
5 views

SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size

I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...
2
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2answers
84 views

create ipa without RoboVM in a project libgdx

I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
2
votes
1answer
54 views

Objective-C SpriteKit – How to make a circle of buttons

I have some code in a project already, but I'd like to change it up a bit. Currently, my code creates an empty node called _buttonLayer and then create some buttons to add to it. My buttons start from ...
3
votes
1answer
224 views

Unity XCode build linker error

We are trying to build a Unity game in Xcode but keep getting this error: ld: ...
1
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1answer
79 views

Unity apple/google ID access?

After extensive Googleing I have not come up with a way to access Apple ID's or Google ID's from unity running in respective devices. Either ID's or something else unique to the accounts logged in. I ...
2
votes
2answers
60 views

IOS/Android Game programming [closed]

I am somewhat new to the whole game programming thing. I was wondering if I could develop a game for IOS and Android with using openGLES. if so how can I run the code on the devices and what are some ...
1
vote
0answers
37 views

Black bar in beetween the image when Background move infinite

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
1
vote
0answers
73 views

Symbol not found Error in Unity3d - IOS Buid in Xcode

I new to IOS build , when i try to build following error showing I using Unity 5.2.1f1 and Xcode 7.0.1(7A1001) . Previous unity version was 5.0.1 , in that version , same error was found thats ...
1
vote
1answer
76 views

Best practice for implementing overall / weekly / daily highscores?

So I'm setting up social leaderboards and I want there to be daily weekly overall high scores. The way the scoring works is each score is tied to a user after the user logs in so the scores need to ...
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0answers
44 views

Perspective correct texture mapping in iOS Metal

I tried various ways of getting the interpolation work and generate a perspective correct image, but none of the suggested ways works. My current code is: struct VertexStruct { float4 ...
3
votes
1answer
156 views

How to implement 'Fog of War' in SpriteKit or Cocos2D?

Take a look at the image below from the game Warcraft 2. There's a darkened area (like a fog) that represents the limits of the 'field of view' -- to the effect that you would not see any enemy ...
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1answer
23 views

iOS game center game is out of sync

I've been building a game center game for iOS and it works great so far. I finally started testing the game and theres (obviously) some latency, which is causing the game to be out of sync. ...
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1answer
172 views

Can I use PARSE for creating turned based Game?

I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
1
vote
1answer
78 views

Screenshot always returning as a white image on iOS using robovm and libgdx

I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...
0
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0answers
29 views

setting up data exchange in game center

I just set up a game center game where 2 people can do matchmaking. Everything is working great but there are times when the movement gets laggy. Currently I'm sending data to the other player from ...
0
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0answers
21 views

creating a multi player card game over bluetooth

I'm a beginner in app development so sorry if my question is cheap :( I wanted to start developing a card game and i was wondering if apple allows customers to play over bluetooth or not ( on ...
1
vote
1answer
229 views

spritekit sidescroller how to move hero through the level

I am trying to learn spritekit by working my way through developing a simple side scrolling game, but I cannot find a clear answer on how to move the hero through the level. The width of my ground ...
3
votes
1answer
67 views

How to calculate final force vector for the SKSpriteNode

I am creating space game which has an effect similar to black hole's gravitational effect. Wherever the spaceship is going, the black hole will attract it, summing up all the vectors together. I know ...
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0answers
26 views

Texture not getting loaded in FBX , exported using FBX SDK

I'm working on an OpenGLES2 project (iOS) in which I have to export a scene/model in to FBX format, so that it can be opened using FBX review app. I have made up to the point where the model getting ...
2
votes
1answer
94 views

Collisions between sprites in SpriteKit

I'm making a game in XCode using SpriteKit. The game has a player and different types of projectiles that he has to avoid. When the player collides with the projectiles, the score changes and the ...
8
votes
1answer
2k views

How do I create a simple RPG game server? [closed]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
1
vote
0answers
164 views

How to parse HTTP response (JSONdata) in cocos2d-x

I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this: std::vector<char> * buffer = ...
2
votes
0answers
66 views

Monetize solitaire game [closed]

I recently released my first game - solitaire for ios. What the best way to monetize game? Options I have in mind: In-app purchase themes (cards, backgrounds etc...) Ads subscription (remove ...
1
vote
0answers
49 views

Solitaire game - future strategy [closed]

I recently released my first html game. It's a simple solitaire game that can be played right in the browser on both web and mobile. Web version doesn't use any monetization technique, mobile version ...
1
vote
2answers
98 views

In-app update, live update, hotfix for mobile game

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
2answers
132 views

LibGDX Deployment questions

A few questions from LibGDX newbie: How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store? Do you need to pay monthly (for RoboVM) for iOS development/deployment? ...
4
votes
3answers
135 views

How to fill in crevices on a height map

I am a very experienced iOS Developer, but I am beginning my very first foray into 3D graphics (specifically with SceneKit). I'm trying to model a planet, and I have it working with a height map ...
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votes
0answers
16 views

Settting a default icon for Achievements on iTunes Connect

I have looked/googled/searched on gamedev but not found an option to set Achievement icons to always be a certain graphic. On google play, this is automatic with the game's icon. I thought Game ...
1
vote
0answers
102 views

Implement ARToolkit SDK for Augmented reality for iOS application

I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!). I have downloaded the ARToolKit and ...