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10
votes
0answers
114 views

How can I compute a Jacobian matrix with dual quaternions?

I'm trying to understand an inverse kinematics algorithm realized with dual quaternions as presented here. My Jacobian matrix, however, seems to be calculated wrong. Could somebody explain, ...
0
votes
1answer
111 views

2D motion synthesis for a human character

I want to make the player controlled character of my two dimensional sidescroller responsive to environmental forces, while still being controllable. I read about the commercial software product ...
2
votes
1answer
149 views

Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
8
votes
2answers
657 views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
5
votes
1answer
586 views

Literature for Inverse Kinematics: Joint Limits and beyond

Recently I've been playing around with Inverse Kinematics and have been pretty impressed with the results. Naturally I want to take it further, but have no clue where to start. In particular, I would ...