I'm fairly new to game logics, C#/XNA (The language/library of choice) and bezier curves in general, and is stuck in my current project. I'm going to try to explain as thoroughly as I can what the ...
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...