I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
I'm trying to pick some elements in my scene using this tutorial on ray-OBB picking. Everything is working fine until I want to scale my objects, at which point the picking code seems to ignore the ...
First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...