I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
I am looping the background of my game with a wall-model. I now loop them ontop of each other as close as possible (Y-Pos wise) but when running the game, that tiny space between these two walls ...
First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...