I had previously asked this for 3D but now I changed my strategy and would like to do the intersection in 2D. The Rectangle is axis aligned and will always be in a fixed position, and has a constant ...
I'm trying to write some collision detection code. ATM i have the code properly resolving Ellipsoid v. Ellipsoid collisions, and Box v. Box collisions, but Ellipsoid v. Box collisions doesnt work. ...
I'm trying to perform ray triangle intersection on a mesh made of triangles. The below code seems to work fine but only about 50% of the time. The ray often gets into positions where no intersection ...
I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is ...
I would like to clip a triangle if its bounds lie partially out of a cube for this I guess I would need some kind of Triangle Plane intersection code, I'm not well versed with math but I do have the ...
I have a gun which fires a projectile that has to hit an enemy. The problem is that the gun has to be automatic, i.e. - choose the angle in which it has to shoot, so that the projectile hits the enemy ...
I need to know how to get the closest point on the surface of an ellipsoid to another point. I had an idea, but apparently i was wrong, and oversimplfying. What i did was squash the ellipsoid and ...