2
votes
0answers
43 views

Minimum number of vertex moves to un-intersect a polygon with itself [migrated]

In my game, I have n points that form a self-intersecting polygon. The points can be moved by dragging them. How can I form a non-intersecting polygon this way, in the minimum number of moves?
0
votes
2answers
381 views

ray polygon intersection

Hi, I am looking for an elegant way to do ray and polygon intersections in 2d. I don't care about languages. Now what I'm doing is taking a line that lies on the ray (with a screen length) and ...