In my game, I have n points that form a self-intersecting polygon. The points can be moved by dragging them. How can I form a non-intersecting polygon this way, in the minimum number of moves?
Tennis courts are real dimensions and game is 3D Ball has position (x,y,z), speed(vx,vy,vz) and acceleration (ax,ay,az) Game has 30 fps and on each update (1/30sec) it has these properties vx +=ax; ...
I have rocks orbiting moons, moons orbiting planets, planets orbiting suns, and suns orbiting black holes, and the current system could have many many layers of orbitage. the position of any object ...