I have a three dimensional pyramid given by four vectors a, b, c, d and want to test if a given vector x is inside that region or not. Here is an image: A related question can be found here: 2D ...
How to calculate direction for D3DXIntersectTri function to find intersected point? And after getting the result in Distance how to get that coordinate(XYZ)?
I'm trying to perform ray triangle intersection on a mesh made of triangles. The below code seems to work fine but only about 50% of the time. The ray often gets into positions where no intersection ...
I would like to clip a triangle if its bounds lie partially out of a cube for this I guess I would need some kind of Triangle Plane intersection code, I'm not well versed with math but I do have the ...