How to calculate direction for D3DXIntersectTri function to find intersected point? And after getting the result in Distance how to get that coordinate(XYZ)?
I'm trying to perform ray triangle intersection on a mesh made of triangles. The below code seems to work fine but only about 50% of the time. The ray often gets into positions where no intersection ...
I would like to clip a triangle if its bounds lie partially out of a cube for this I guess I would need some kind of Triangle Plane intersection code, I'm not well versed with math but I do have the ...