I have this java function that should return a true or false for any sphere passed to it if they intersect. However it seems to end being true a lot of the time when it shouldn't and false sometimes ...
I would like to intersect a thick ray (actually a cylinder) with an AABB. The current code to perform intersection with the ray is the following. template <class RealT> bool ...
I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
I'm trying to perform ray triangle intersection on a mesh made of triangles. The below code seems to work fine but only about 50% of the time. The ray often gets into positions where no intersection ...