I would like to intersect a thick ray (actually a cylinder) with an AABB. The current code to perform intersection with the ray is the following. template <class RealT> bool ...
I need to know the most efficient way of finding Z given X & Y coordinates on terrain. My terrain is set up as a grid, each grid block consisting of two triangles which may be flipped in any ...
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...