Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.

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What algorithm is used to select a voxel (from a player's perspective)?

In first-person voxel games (like Minecraft, shown below) you can select voxels by going over them. What kind of algorithm is used to select a voxel? I haven't implemented it in my voxel ...
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libgdx ScissorStack problem

Im making a user interface using libgdx I created a Window class & a Textfield class, that both use clipping. I use the ScissorStack class of libgdx for clipping. The Textfield is drawn inside ...
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Zbrush: how do you lock the camera down?

I'm trying to sculpt a tileable mesh on a flatplane and I keep inadvertently moving the camera when I go off canvas. Is there a way to lock the camera in place?