Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.

learn more… | top users | synonyms

6
votes
2answers
7k views

How do you determine which object/surface the user's pointing at with lwjgl?

Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...
5
votes
2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
2
votes
2answers
159 views

What are diegetic, non-diegetic, spatial and meta user interfaces?

Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?