I am working on a 2D engine in Xna and am running in a bit of trouble with Collision implementation. What I want to do is have an interface ICollidable that I can add to GameObjects that are ...
Designing for multiple screen resolutions and aspect ratios, target one resolution then scale to meet others or use normalized values?
I feel like what I'm currently doing is stupid but would just like reaffirmation it is. Basically I'm writing games which target a certain screen resolution (800x480), so all positions, widths and ...