1
vote
2answers
391 views

Removing the titlebar while using slick2d?

I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
2
votes
1answer
165 views

Is this an appropriate use of abstraction in my game engine?

I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
1
vote
1answer
187 views

Game Engine Collision Handler

I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object. public void ...
0
votes
1answer
205 views

Creating a good looking interface for a Java CCG?

I would like to create a Java collectible card game. I have the logic down pat, but I am having some trouble with the interface. I would like to make it look nice. Rather than using the standard java ...
-1
votes
1answer
294 views

When should one use the Abstract, Implements, or extends keywords? [closed]

I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond ...
6
votes
2answers
5k views

How do you determine which object/surface the user's pointing at with lwjgl?

Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...