3
votes
1answer
171 views

Best way to design a negotiation deal?

I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad. Currently the way I'm doing it is that, ...
3
votes
2answers
1k views

UI: Main Menu options for mobile games. What options should be listed? What do users want to see?

When a user arrives at your main menu on your mobile touch phone game. What do you want them to see? What do they need to see? Start, About, Load, Leaderboards, and Settings are just a few of the ...
31
votes
3answers
4k views

“Press Start” screen - why?

Just wondering: A lot of games start with their intros/vendor videos, and then show a "Press Start" screen before the actual main menu. I never quite figures out the purpose of this, why not go to ...