I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad. Currently the way I'm doing it is that, ...
When a user arrives at your main menu on your mobile touch phone game. What do you want them to see? What do they need to see? Start, About, Load, Leaderboards, and Settings are just a few of the ...
A lot of games start with their intros and vendor videos, and then show a "Press Start" screen before the actual main menu. I never quite figures out the purpose of this. Why not go to the main menu ...