Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.

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0
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0answers
11 views

Somehow disabled moving meshed in UDK

I pressed some key combination by mistake, at first all meshes disappeared except the lights as far as I can remember, I played with the settings a bit, and got the meshes rendered again, but though I ...
1
vote
1answer
29 views

SDL2_ttf gradient

I want to render some text using a gradient instead of a solid color, but I can't figure out how to. I first load a gradient like this: SDL_Surface* gradient = IMG_Load("blue-cian.png"); then I ...
0
votes
1answer
168 views

Scaling an SDL Surface

I want to create a button for a game's UI. The background uses a gradient and then I blit a surface on top of the gradient and use SDL_SetColorKey to delete the unwanted pixels. The surfaces are not ...
0
votes
0answers
65 views

libgdx ScissorStack problem

Im making a user interface using libgdx I created a Window class & a Textfield class, that both use clipping. I use the ScissorStack class of libgdx for clipping. The Textfield is drawn inside ...
0
votes
0answers
68 views

Zbrush: how do you lock the camera down?

I'm trying to sculpt a tileable mesh on a flatplane and I keep inadvertently moving the camera when I go off canvas. Is there a way to lock the camera in place?
31
votes
7answers
7k views

Why do games ask for screen resolution instead of automatically fitting the window size?

It seems to me that it would be more logical, reusable and user-friendly to implement flexible, responsive UI layout over a 3d or 2d screen, which can then be run on any screen resolution. Some ...
0
votes
1answer
293 views

Render two images to an SDL_window

I want to create a menu for an SDL game, so I load an Image to an SDL_Window as the background, then I try to load the next image which will be a button but it doesn't display the button to the ...
1
vote
1answer
137 views

Background color gradient with SDL

I want to create a menu for a game using a color gradient as the background. Is there a way to create a gradient background instead of using an image for it (since I don't know what size the window ...
0
votes
1answer
182 views

Should I use inheritance or interfaces for an inventory system? [closed]

I'm about to start programmin an inventory, harvest and loot system. I will need enemies that drop items, harvestable environmentals that yield resources and an inventory system that takes items and ...
1
vote
1answer
372 views

Mouse Cursor Scaleform 4 / AS3

I just solved my issue in my object (on the stage) I forgot to name the element I'm trying to make workin a custom mouse cursor on my Scaleform menu. I have follow some tutorials but nothing ...
0
votes
1answer
322 views

C# XNA4 2D Collision Detection

I am working on a 2D engine in Xna and am running in a bit of trouble with Collision implementation. What I want to do is have an interface ICollidable that I can add to GameObjects that are ...
1
vote
1answer
524 views

Saving an interface instance into a Bundle

All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a ...
1
vote
1answer
317 views

Ignore specific key press in textbox

there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
0
votes
1answer
179 views

Problem with Widget Event Reporting in Libgdx

So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
1
vote
2answers
495 views

Removing the titlebar while using slick2d?

I recently started using slick2D in my gaming programs and a problem I have is not having the ability to remove the border/titlebar. I usually do this to create my own cutom look/ interface but if I ...
2
votes
1answer
175 views

Is this an appropriate use of abstraction in my game engine?

I have been stuck in the design phase on my new game for a few weeks now because I keep finding new parts of the game engine that I could make more modular and neat. I did, however, run into a ...
4
votes
1answer
532 views

Is there a collection of images (GUI - interface) program or web page available for programmers / developers games? [closed]

I would like to add a GUI in my basic XNA games. Before starting work on "Photoshop" or "Illustrator". I wanted to ask you the following question: Do you know of a website or other resource program ...
3
votes
0answers
180 views

Does somebody know of a testcase(s) of libRocket [closed]

Today I implemented the interfaces for libRocket in my engine using OpenGL 3.3. I got a standard RML file and some fonts and images which where needed in this RML file. It seems that the page/RML I'm ...
1
vote
1answer
204 views

Game Engine Collision Handler

I'm making a collision handler for a Java game engine. I made an interface called Collidable. I have a method called onCollision which takes the parameter of my Engine Game Object. public void ...
5
votes
2answers
259 views

Hide individual regions on a territory map

I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new ...
3
votes
1answer
222 views

Best way to design a negotiation deal?

I'm currently coding a heavily text-based RPG game which requires you to do deals with characters or suppliers in the game, sometimes the deals are good/bad. Currently the way I'm doing it is that, ...
5
votes
4answers
631 views

Console-type interface in game

I am currently programming a very simple 2d game in C# with XNA. I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
8
votes
1answer
542 views

Separating logic and data in browser game

I've been thinking this over for days and I'm still not sure what to do. I'm trying to refactor a combat system in PHP (...sorry.) Here's what exists so far: There are two (so far) types of entities ...
0
votes
1answer
244 views

Creating a good looking interface for a Java CCG?

I would like to create a Java collectible card game. I have the logic down pat, but I am having some trouble with the interface. I would like to make it look nice. Rather than using the standard java ...
0
votes
4answers
662 views

Turn-based tile game dynamic item/skill/command script files

I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = ...
5
votes
0answers
385 views

Converting designs from photoshop/flash/after effects into code [closed]

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
-1
votes
1answer
318 views

When should one use the Abstract, Implements, or extends keywords? [closed]

I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond ...
-1
votes
4answers
265 views

Looking for a simple web interface with subversion support and ticket /issue tracker [closed]

I am working on a small project and we have a few programmers on the job. We are using subversion to commit updates and keep all developers up to date on their workstations. However, we have yet to ...
2
votes
1answer
338 views

Implementing IVertexType Interface

In XNA, I have created a new VertexType, called it VertexPositionTextureLight which inherts the IVertexType Interface, but apparently I need to implement the member of VertexDeclartion which I cleary ...
-1
votes
1answer
199 views

Kinect: interaction pattern [closed]

I'm on kinect coding with OpenNI, and i'm really enthusiastic of this new device! I'm looking for some interaction pattern, like how to control movement of an actor in a 3d space. anyone have some ...
3
votes
1answer
1k views

What happens when I implement IUpdateable or IDrawable in XNA?

I've been fooling around with XNA today, attempting to develop a pure-component model game engine. I've been working on a GraphicsSubsystem class, and realized that it will need both an Update method ...
3
votes
2answers
229 views

Does there exist a library of animations for easing, skewing, bouncing, and squishing?

I'm specifically referring to the types of animations that are typical in 2D hand held games on the Nintendo platform, where menus slide in, bounce, squish, etc. I'm looking for something that is ...
1
vote
3answers
704 views

How to: create a 3rd person view, multiple layer 3d world

Imagine a game world like in Dungeon Keeper or Sim City with an (possibly rotatable) 3rd person view, where the game world can be accessed in all dimensions (in discrete steps). For example digging ...
3
votes
2answers
2k views

UI: Main Menu options for mobile games. What options should be listed? What do users want to see?

When a user arrives at your main menu on your mobile touch phone game. What do you want them to see? What do they need to see? Start, About, Load, Leaderboards, and Settings are just a few of the ...
7
votes
2answers
2k views

Using HTML for interface?

The game I've been working on uses opengl/sfml for graphics. I'm currently working on the interface and I've found determining all the proper offsets/positioning etc. to be a pain. To make it ...
-1
votes
1answer
656 views

Common game controls/ User interface libraries or source code? [closed]

Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming ...
36
votes
4answers
5k views

What is the purpose of a “press start” screen?

A lot of games start with their intros and vendor videos, and then show a "Press Start" screen before the actual main menu. I never quite figures out the purpose of this. Why not go to the main menu ...
3
votes
3answers
398 views

Manager game questions

(Sorry about the bad title, it's the best I could come up with) I've been planning a gladiator manager game for a while now. Something similar to Blood Bowl (or Football Manager, only with fighting ...
6
votes
2answers
6k views

How do you determine which object/surface the user's pointing at with lwjgl?

Title pretty much says it all. I'm working on a simple 'lets get used to lwjgl' project involving manipulation of a rubik's cube, and I can't figure out how to tell which side/square the user's ...
5
votes
3answers
1k views

Designing for multiple screen resolutions and aspect ratios, target one resolution then scale to meet others or use normalized values?

I feel like what I'm currently doing is stupid but would just like reaffirmation it is. Basically I'm writing games which target a certain screen resolution (800x480), so all positions, widths and ...
2
votes
2answers
157 views

Resources on expected behaviour when manipulating 3D objects with the mouse

In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible ...
6
votes
2answers
782 views

Graphical Interface Design

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
11
votes
6answers
637 views

Persistent Browser Based Game: To Captcha or not to Captcha?

I've been working (off-and-on) on a pbbg that's pretty old school. If you've ever played Carnage Blender then you get the idea. If not, it's a simple idea that's been done a lot: A player is ...
3
votes
3answers
347 views

What is the name for the little numbers that appear over characters' heads when they lose health?

...you know the ones. Something like "value overlays" or "value pop-ups" describes them quite well, but I was thinking they might have a real name?
5
votes
2answers
2k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...
7
votes
7answers
284 views

Ergonomics studies on choosing keys on a keyboard?

I have the following problem: My game supports multiple powers, that you can use when you want, or even mix them, I currently assigned them to the numbers on the top of the keyboard. After so much ...
3
votes
2answers
1k views

UI design examples? [closed]

I am not asking the theory of UI design, or how to do one, I am asking for examples and resources, like... How to draw this fiddly stuff, or how to code another circular thing, or a gallery of game ...