Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and ...
Parsing user commands in a text adventure is a spectrum from Adventure's simple "go north" to some mind-bogglingly clever ones in hhgttg. I seem to remember reading nice how-tos in computer magazines ...
Distinguishing between multiple objects with the same name in a text based adventure game/interactive fiction
I'm in the middle of writing my own parser in Python. I've managed to make some simple commands, with simple prints to make sure they work. Since I intend there to be combat, I needed to write a ...
Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like ...
By no small amount of pain, I have discovered that the following Inform 6 source doesn't work as expected: instead of calling the right branch of Bar.after based on the current action, it always ...
While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
Without using any of the standard Inform libraries, what is the minimal amount of code / infrastructure needed to support the <action> syntax? What I tried is Verb 'foo' * -> Foo; [ FooSub;...
OK, so this is still about a game... only a web-based browser game, in this case NationStates, a political/social role-playing game that's text/image-based, interactive fiction. It's a political/...