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7
votes
4answers
201 views

Distinguishing between multiple objects with the same name in a text based adventure game/interactive fiction

I'm in the middle of writing my own parser in Python. I've managed to make some simple commands, with simple prints to make sure they work. Since I intend there to be combat, I needed to write a ...
13
votes
2answers
232 views

Embed IF text parser in another game?

Are there any existing interactive fiction text parsing engines that I can embed in another game or application? I'm looking to use something as a library. I can pass it the available objects and ...
4
votes
2answers
514 views

Web-based interactive fiction engine?

Are there any web-based interactive fiction engine that allow you to script a game and have it run from a website?
3
votes
2answers
231 views

Introducing generic commands in text-based interactive fiction game

Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like ...
0
votes
2answers
135 views

Ways to expose engine API for text-adventure games (XML, JS/DSL, …)

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
5
votes
6answers
2k views

What are some strategies for parsing user input in a text adventure?

Parsing user commands in a text adventure is a spectrum from Adventure's "go north" to mind-bogglingly diabolically clever hhgttg. Are there essays or articles that explain approaches to parsing text ...