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2
votes
1answer
318 views

OpenGL Fast-Object Instancing Error

I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...
0
votes
1answer
103 views

why is glVertexAttribDivisor crashing?

I am trying to render some trees with instancing. This is rather weird, but before sleeping yesterday night, I checked the code, and it was in a running state, when I got up this morning, it is ...
-1
votes
1answer
175 views

SharpDX instancing with D3D11

Could anybody provide working code using SharpDX with D3D11, which does instancing and uses SharpDX's content pipeline? I have several problems there. I came to understand that one should use a ...
1
vote
0answers
483 views

Microsoft XNA code sample wont work with blender model

I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
0
votes
0answers
79 views

Help with instancing: seg fault with glVertexAttribDivisor

I'm trying to get the basics of instancing in OpenGL 3.3 and failing miserably. I'm starting with the Jason McKesson's Depth Buffering tutorial, then modifying it so that only the ...
0
votes
0answers
40 views

IndexedInstanced logic

I'm using SharpDX.Toolkit with three buffers: two vertex and one index buffer. The first vertex buffer is bound to slot 0 for per-vertex data with following data: static VertexPosition[] vertexData = ...