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2
votes
1answer
329 views

OpenGL Fast-Object Instancing Error

I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...
0
votes
1answer
145 views

why is glVertexAttribDivisor crashing?

I am trying to render some trees with instancing. This is rather weird, but before sleeping yesterday night, I checked the code, and it was in a running state, when I got up this morning, it is ...
-1
votes
1answer
192 views

SharpDX instancing with D3D11

Could anybody provide working code using SharpDX with D3D11, which does instancing and uses SharpDX's content pipeline? I have several problems there. I came to understand that one should use a ...
1
vote
0answers
490 views

Microsoft XNA code sample wont work with blender model

I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
0
votes
0answers
20 views

How do you use Lua with several game objects / components?

I haven't found a lot of information / tutorials on this subject, so I figured I'd ask here. I would like to use Lua-Alchemy (the Flash port of Lua) to be able to load scripts and run console-like ...
0
votes
0answers
106 views

Help with instancing: seg fault with glVertexAttribDivisor

I'm trying to get the basics of instancing in OpenGL 3.3 and failing miserably. I'm starting with the Jason McKesson's Depth Buffering tutorial, then modifying it so that only the ...
0
votes
0answers
41 views

IndexedInstanced logic

I'm using SharpDX.Toolkit with three buffers: two vertex and one index buffer. The first vertex buffer is bound to slot 0 for per-vertex data with following data: static VertexPosition[] vertexData = ...