I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...
Could anybody provide working code using SharpDX with D3D11, which does instancing and uses SharpDX's content pipeline? I have several problems there. I came to understand that one should use a ...
I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
I'm using SharpDX.Toolkit with three buffers: two vertex and one index buffer. The first vertex buffer is bound to slot 0 for per-vertex data with following data: static VertexPosition vertexData = ...
I think the problem is caused because of the material, but I have no idea how to solve this. It worked before using instancing, so the material is correct. Here is my code: InstancedEntity* ent = ...