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2
votes
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Implementing Geometry Instancing in DirectX

I have a project that I'm doing in Managed DirectX (DX9) where I want to render lots of grass. My current method (many draw calls) is slow, but I've heard Geometry Instancing can fix that. I know ...
-2
votes
1answer
535 views

How to draw millions of cubes without idle , model instancing in XNA?

I work for a project in the style of game "Minecraft". I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model. So far so good. My problem is ...