Instancing improves performance (significantly) when rendering multiple (hunders? thousands?) copies of the same mesh at once. But how much overhead does it have when rendering exactly one copy with ...
I work for a project in the style of game "Minecraft". I started using the "Model Instancing" in order to generate a large number of cubes possessing an identical model. So far so good. My problem is ...
I have a project that I'm doing in Managed DirectX (DX9) where I want to render lots of grass. My current method (many draw calls) is slow, but I've heard Geometry Instancing can fix that. I know ...