I've heard something about instancing and understood it's useful for drawing the same object many times with slight changes. It's faster because you call the draw function once per frame and update ...
I have a large scene in a B3D model, which includes about 120 meshes as in the following pictures: Each mesh contain a vertex buffer and material information such as diffuse, specular, ambient... ...
I've implemented instancing in my app and right now I have an instance buffer holding position data for all instances. But I'd like to also implement frustum culling which would cull some of the ...
If I have two Vertex Arrays, one for Square, and one for Triangle; what is the best way to bind them to the VertexBuffer? What are the patterns used to write multiple vertices to the VertexBuffer? ...