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What's a good way to programmatically manage a cloneable entity?
Say you have missiles or rockets that a player can fire.
What's a good way to programmatically manage the cloning of a base rocket, for example?
I can think of 2 ways to do it:
Player has a ...
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OpenGL Fast-Object Instancing Error
I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map>, where an object of class ...