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3
votes
1answer
94 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
0
votes
1answer
116 views

Mesa 9.2 does not support OpenGL 3

I'm trying to install OpenGL 3.0 for studying examples about GLUS , which require OpenGL 3 or 4. I read on the official Mesa website that Mesa 9.2 support OpenGL 3.0, but after I installed Mesa 9.0, ...
1
vote
1answer
83 views

XNA - Distribution and Patching

I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated. 1) When distributing an XNA game for PC that uses custom fonts ...
1
vote
3answers
448 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
1
vote
0answers
69 views

Custom XNA installer [closed]

I have been developing a game using XNA and am now at a point in the production of my game where I am testing out how the user will install the game. I know that XNA provides the usual ClickOnce ...
28
votes
2answers
1k views

What exactly does an installer do and why might I need one?

this is probably the noob-question of the day: So I've written this game. Now there's the .exe file that does the work, a folder with my beautiful, beautiful assets and a bunch of .dll files and ...