How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
I'm trying to install OpenGL 3.0 for studying examples about GLUS , which require OpenGL 3 or 4. I read on the official Mesa website that Mesa 9.2 support OpenGL 3.0, but after I installed Mesa 9.0, ...
I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated. 1) When distributing an XNA game for PC that uses custom fonts ...
So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
I have been developing a game using XNA and am now at a point in the production of my game where I am testing out how the user will install the game. I know that XNA provides the usual ClickOnce ...
this is probably the noob-question of the day: So I've written this game. Now there's the .exe file that does the work, a folder with my beautiful, beautiful assets and a bunch of .dll files and ...