Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

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How to stop movement when an action key is pressed even if movement key is pressed

I'm making a 2d side-scrolling fighting game in game maker:studio and I want to make a code that when the player attacks he stops moving. I've tried some options: keyboard_check(ord("D")); both ...
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1answer
64 views

Java game LWJGL input doesnt work properly

Im making a game in LWJGL 2 and Slick2d. Im trying to add an item to my inventory by releasing a key (the inventory system works properly, the part where I have to see if the button was RELEASED is ...
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1answer
96 views

Handling multiple input mapped to single in-game controls

I am trying to map multiple input types to single in-game controls using libGDX's InputProcessor and ControllerListener interfaces. Currently, I have created a single InputType interface which is ...
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1answer
392 views

LWJGL: Camera distance from image plane?

Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = ...
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1answer
283 views

Handling Back Button in Android without implementing InputProcessor

Please advice/clarifyon below issue in libgdx while handling back button in Screens. I have already gone through these 2 threads, ...
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1answer
352 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
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1answer
190 views

LWJGL - Keyboard.next() not firing

I am trying to make a class which will handle all of my inputs, however Keyboard.next() isn't returning true. Here is my code. while(Keyboard.next()) { if(Keyboard.getEventKey() == ...
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1answer
2k views

How can I support PS3 controllers in my Java game?

Is there a lightweight open source library that would allow me to get PS3 controller input and use it in a program (for OS X and Windows) that I am writing in Java? The alternatives I were looking at ...
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1answer
106 views

Input rendering

Suppose I have a simple game model (designed with MVC pattern): There is a World, there is a WorldRenderer and there is a GameController. Now, World is a model of the world, i.e. game state. ...
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1answer
1k views

Windows Events lag behind

I'm making a simple openGL application and so far I can get the window to display, the update/render loop work, and it processes windows events (like WM_QUIT and WM_MOUSE). I've found though that ...
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0answers
230 views

Input.GetAxis(“Horizontal”) not updating

I'm having trouble with Unity's basic character controlling. After i implemented the crouching in the code below the Input.GetAxis("Horizontal") does not update (while the left control is pressed ...
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0answers
646 views

In GM Studio, how do I prompt the player for a password?

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: var str; str=get_string("Crack ...
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0answers
31 views

Unity: onEditEnd and onSubmit only firing from Return key

I have an InputField in my UI, but currently I can only submit its contents via the Return key. I tried mapping other buttons to the Submit action (e.g. the tab key on keyboard and the X button on my ...
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0answers
27 views

Unity keyboard GUI navigation priority

I noticed something strange while playing with my menu on keyboard. I have four items arranged in a square (i.e. the top-left item should be able to navigate to the top-right and the bottom-left). If ...
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0answers
340 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...
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0answers
108 views

How can I hook up player input to an action in RPGMaker?

How do I set a player input to perform an animation such as swinging a sword. I tried doing it by creating a parallel process in which hitting z calls the following common event. Change Party ...
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0answers
375 views

Why is my XInput gamepad press stamp not working?

I'm trying to add basic gamepad input to my c++ DirectX game but i'm having some trouble creating a press stamp (registers the press only the first time it's pressed if button held down). The entire ...
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0answers
234 views

Help with Windows RawInput

I am having some trouble to receive and interpret mouse movement data from RawInput. Generally mouse input seems to work, I can query mouse buttons and receive updates of mouse movement. The problem ...
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0answers
162 views

Input and packets handling when using render interpolation

I'm implementing valve's networking model for my simple top down game but I have some design problems and I just can't think of good solutions. The one of the main ideas that there is a render time ...
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0answers
28 views

how do i drop a block into grid?

I am trying to drag a block and place it on a grid in unity5. The grid can be empty or already occupied. How do I handle the dropping of block ? I have a 2D array of blocks type, where: class ...
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0answers
30 views

What are the benefits of decoupling the input system from the gameplay system?

I want to decouple as many systems as possible from the main loop. Probably the most beneficial would be to decouple the renderer and the gameplay system. But I am wondering about what I should do ...
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0answers
43 views

Get Mouse Location With Respect to any Camera/Object in Unreal

Am Currently working on a VR Project (First Person Shooter) where the Player can shoot any where on the screen. Am using Scene Capture to Texture method. The VR part is working fine. The Problem am ...
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0answers
30 views

How to hook up mouse listener in Slick2D

I'm trying to code a "Button"-class in java using the Slick2D-GameEngine. Does anyone who is familiar with this engine know where and how exactly to hook up this class to the GameContainer's ...
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0answers
68 views

Simulate a touch on a point where ray hits in Unity

I want to simulate a touch input on the position where a ray hits an object, and only if it hits something. I know that it's not common to do it with a raycast, but I need it this way for the HTC ...
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0answers
46 views

How to activate user input modules with platform defines in unity?

I'm having some trouble understanding the activation process with input modules. I'm making a game that can work on mobile or on Desktop in VR. Basically, it works by creating a world-space canvas ...
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44 views

Input management with context mapping for javascript game (I need a boilerplate code sample)

I have been working on an entity component system latelly and now it is time to add input management into the mix. I have read through a few tutorials about input management and as far as I understand ...
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163 views

GLFW - Event Polling System

I need some help on design. I'm making an event polling system, where a window is notified of events as they happen. I handle events at a system level in my GLFW backend, by using callbacks. ...
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77 views

LibGDX with Parallax Camera, unable to accurately select objects

So, basically I borrowed the ParallaxCamera test that LibGDX provides and got the camera set up rather nicely. However, I noticed that when I specify a speed other than 1, my game objects shifted ...
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127 views

Unity Input manager with chain of responsibility and delegates

I am working with unity and I am trying to build a better input system for my game. In essence there would be a singleton class that is the input manager. The player would subscribe to the manager ...
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28 views

In HLSL pixel shader, why am I getting [-256.0, 256.0] values in SV_POSITION input?

My question is basically in my DirectX11 pixel shader, why am I getting a range of values from -256.0 to 256.0 in the SV_POSITION input instead of the supposed values from 0.0 to ViewportWidth and 0.0 ...
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68 views

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
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0answers
96 views

XNA Guide text input - maximum length

so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input ...
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302 views

fire multiple events in InputListener

I have two Actors on my stage in libgdx and and both have a InputListener. I override the touchDown method and it works fine. My Problem is that when I press my Actor Z and a second later Actor Y only ...