-2
votes
1answer
188 views

What intuitively meaningful 2D transform can three-finger multitouch represent? [closed]

With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane. It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
10
votes
5answers
290 views

What is a suitable input method to use for a 2D platformer on a touch device?

I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
4
votes
1answer
2k views

libGDX Multitouch Controls

Has anyone had any trouble implementing multitouch on-screen controls in libGDX, such as multiple joysticks? I've tried and I can't seem to get libGDX to play nice with multitouch/multiple pointers on ...
2
votes
3answers
3k views

Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)

I'm trying to implement a virtual DPad in android, but I'm still very confused about how do I keep track of each trouch point, from the moment it is pressed, till it is released. In my code, I test ...
4
votes
5answers
375 views

Will multi-touch become an important/standard method of input for PC games in the future?

We've seen that multi-touch on smartphones has been wildly successful. On the iPhone, in fact, it's the only tactile input the user can provide! However, I'm wondering how likely it'll be for ...