UPDATE I think I solved this one, though any thoughts or suggestions are always welcome! This one is truly bizarre... I'm developing using both an iPhone 3GS and an iPad 2. This symptom is ...
I am making an iphone opengl es 1.0 game. I am using a fixed timestep with interpolation on the end. One thread only. I am using CADisplayLink to fire the game loop. First question: is it okay to use ...
How action game controls should be implemented so that they would work on smart phones as well? At the moment I use wasd/arrow keys and I am able to handle for example two keys down at the same time. ...