Tagged Questions
1
vote
0answers
36 views
Why is my XInput gamepad press stamp not working?
I'm trying to add basic gamepad input to my c++ DirectX game but i'm having some trouble creating a press stamp (registers the press only the first time it's pressed if button held down).
The entire ...
1
vote
1answer
79 views
Can not enable IME to capture Chinese characters in SharpDX
Just found that direct integration of IME is blocked in Windows 8, moving on to TSF now.
By now, there is lack of Microsoft's Document about TSF, this will be hard.
I am using SharpDX and the ...
0
votes
0answers
73 views
record and replay directinput events
I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each ...
1
vote
3answers
468 views
What should I use to handle input?
What should I use to handle input? I am wanting to use OpenGL so that my games are cross platform. DirectX provides input libraries, and OpenGL does not. Because my games need to be cross platform, I ...
4
votes
3answers
701 views
IDirect3DDevice9Ex and D3DPOOL_MANAGED?
So I wanted to switch to IDirect3DDevice9Ex, purely for the SetFrameLatency function, as fullscreen vsynced D3D seemed to produce noticable input lag.
But then it tells me 'ha ha ha! now you can't ...