I created a simple Keyboard manager to detect whether buttons are currently pressed, or if where pressed in that frame. It seems like it should work, yet it seems to not read anything. Here is my ...
With two fingers on a touch sensing plane, we can "grab" (control) two points within a section of 2D plane. It means it is possible, using two fingers, to translate, rotate, and scale a 2D object ...
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
I'm practicing some simple techniques with Java swing games, to learn the basics. Right now I'm practicing how to move a sprite... but it's not working! whhyyyy Here is what I've come up with so far ...
Imagine a Sims-like 2D game for a touch based mobile phone where one can interact with virtually any object in the scene. How can I efficiently detect which object is being touched by the player? In ...