8
votes
2answers
259 views

What type of legal entity do I need for my game company?

I'm the leader of a group of 4 of us that are contributing to a game and it has come to my attention that we will eventually need some kind of official title or something along those lines. We've ...
3
votes
1answer
266 views

It's possible to release a communist 1st person shooter in USA? [closed]

I would be interested if it's possible to release a 1st person shooter where a main character is a leader of revolution millitary army that is planning to invade USA and overthrown the capitalist ...
14
votes
3answers
1k views

Set up indie game studio (UK) - how?

I am UK based and am looking to set up my own game studio - essentially, just myself working from home, looking to build casual game apps. I want to ask you guys what steps or process i need to go ...
1
vote
2answers
419 views

Costs/profit of/when starting an indie company

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
9
votes
3answers
509 views

From release to business

Let's say that I've finished programming an indie MMO game similiar to Tibia. I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that ...
1
vote
1answer
251 views

What sort of GDC pass is best for a cash-strapped indie, if any?

I'm doing a web game startup with one other person, and I'm considering attending GDC for the first time, but we're really tight for cash. We support ourselves with contract programming. Any money we ...
9
votes
2answers
381 views

How to go from mainstream to indie development?

I'm currently working as a game programmer for a AAA-level developer and publisher - which falls into the 'nice problem to have' category, I know, except that I'm growing more and more disenchanted ...
114
votes
18answers
19k views

What things should an indie game developer never do? [closed]

What are some of the biggest - and better yet: insidious and unexpected - mistakes that indie game developers make? Especially when making the transition from hobbyist to full-time indie?