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1
vote
1answer
58 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
0
votes
1answer
312 views

Importing an object from Blender into a scene, rotation on X axis?

This is my situation: I save the scene with blender no export with any processing steps. Blender has x right y up -z into the scene for the view coordinates (OpenGL) I have x right y up -z into ...
0
votes
2answers
2k views

SFML fail to load image as texture

I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the ...
0
votes
0answers
275 views

Importing materials along with terrain from Bryce

I've created bunch of terrain in Bryce, and I've managed to import the most basic part of it without any fuss. However, anything more complex (mountains, etc) cannot be imported without the material ...
0
votes
1answer
225 views

Unable to manipulate Imported Object menu (Unity)

I've imported a model, but for some reason I can't edit any settings under the Imported Object menu, such as the Mesh Filter or the Mesh Renderer. See this: http://i.stack.imgur.com/t7ZYR.png for a ...
1
vote
1answer
94 views

Content loading, Content processing and add processed file to a DataContainer?

I'm trying to create some kind of editor in Windows Forms for XNA and I was wondering if there's anyway to do this: Load content (known types, like Model/SpriteFont/Effect/Texture) through ...
3
votes
1answer
1k views

Importing World of Warcraft models into Unity

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
5
votes
2answers
3k views

Are there .NET bindings for Autodesk's FBX SDK?

I'm writing a tool in C# that needs to open FBX files (and the XNA content pipeline isn't a suitable solution). I note that Autodesk only provides it's FBX SDK as a C++ class library. Before I write ...
4
votes
1answer
797 views

Middleware to Bring 3D Meshes into OpenGL ES 2.0

Say I develop a game for mobile platform running OpenGL ES 2.0. I have done 2D part, and now I wish to import some 3D objects. The imported 3D objects must contain the following: Vertices positions ...
0
votes
1answer
217 views

MeshBuilder, assembly missing

I'm trying to build a terrain starting from a heightmap. I've already some ideas about the procedure, but I can't even get started. I feel like I have to use a MeshBuider. The problem is that Visual ...
1
vote
1answer
1k views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...