For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
I have some problems with rendering animated Collada files in monogame. I understand animated skeletons, but in Blender is way to animated without making skeletons. Let's say, I want to make a ...
I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...