See importer C# code at the repository. Screenshot: Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...