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2
votes
1answer
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XNA partially extending the content pipeline using a ModelContent
I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
0
votes
2answers
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Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...