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0
votes
2answers
25 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
2
votes
1answer
29 views

How can I get direction or link of file in computer

I want to import an .obj file in my Engine or open some files : To do that I write a link or direction of that file in my computer. Like this file.open("../Engine/data/model.obj"); But I dont want ...
0
votes
0answers
21 views

SketchUp Models Not Rendering Correctly In Unity

I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
0
votes
1answer
52 views

The import aurelienribon cannot be resolved

I've been having problems with using the Tween Engine by aurelien ribon for a Splash Screen for my 2d game. I'm using Eclipse and libgdx. I've tried rebuilding, clean...-ing, and refreshing. I've ...
0
votes
1answer
24 views

problems with imported texture

I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides. Image done in gimp: And here is what happens in Unity:
1
vote
1answer
105 views

Java - Load new classes from a folder automatically at startup

I want to make my game-coding very flexible; so I wanted to make the game automatically load new Mobs from a folder named "mobs". This must be only at startup; not while it's already running. I just ...
1
vote
1answer
51 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...
1
vote
1answer
267 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
1
vote
2answers
303 views

Hot to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
0
votes
3answers
283 views

In HaxeFlixel, how do I avoid hard-coding dialogue?

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
0
votes
1answer
197 views

Blender exported model has reduced quality in Unity when normals applied

I know this topic comes up a lot in forums, however I have spent the last 2 hours googling it and can not find a solution for my specific problem... I have exported this model from Blender, but when ...
0
votes
2answers
1k views

FBX SDK Getting Tangents and Binormals From a Mesh?

How do I import tangent and binormal data per vertex from a FBX Mesh. I already know how to get Vertices, Normals and UVs but how would I get tangents and binormals? For example this is how I would ...
0
votes
1answer
136 views

x-inverted obj importer in BulletSharp - whats wrong?

See importer C# code at the repository. Screenshot: Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is just 180 degrees rotated you ...
5
votes
1answer
627 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
1
vote
1answer
505 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
2
votes
1answer
178 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
vote
1answer
378 views

XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and ...
1
vote
1answer
930 views

Pygame Import Error, Python 3.2

I'm having an issue with the Pygame module. I run Python 3.2 and installed the respective Pygame file, but now when I try to import it in the IDLE, it gives me this error: >>> import pygame ...
1
vote
3answers
516 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
6
votes
1answer
669 views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
1
vote
0answers
725 views

Any way to edit Warcraft MDX or MDL Animated models? [closed]

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
3
votes
2answers
1k views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...