Questions related to images, including creation and modification

learn more… | top users | synonyms

-2
votes
2answers
278 views

how to double buffer in multiple classes with java

I am creating a Java 2D video game. I can load graphics just fine, but when it gets into double buffering I have issues. If i run this code, nothing is displayed except for the string("hello"); but ...
1
vote
0answers
51 views

Another Question from the Image Efficiency for Memory Handling

At this topic, "Which image format is more memory-efficient: PNG, JPEG, or GIF?", one of the fellow Game Development community @Panda Pajama told about the complex concept about image memory handling ...
1
vote
0answers
140 views

Creation of .des files from .png files?

A DES file is text file. In this file you can find information about the atlas(sprrite sheet) file including: where to find atlas (sprite sheet) image AND describe the position of original image on ...
0
votes
0answers
105 views

Removing image background color?

I have a sprite sheet (image) and I want to draw it on the screen. image = sprite sheet image x = player x position y = player y position width = player width height = player height public class ...
0
votes
0answers
237 views

Loading and displaying a BMP file C++/Opengl

When I run the following code, it just shows a plain color, like Pink or Orange. The picture which I'm trying to load is a 24-bit BMP which should work 100%. (Size 256x256) BmpLoader.h #ifndef ...
0
votes
0answers
51 views

pygame object returns wrong button object

Another question from dumb developer :) I have class for window: class MainMenuWindow(Window): # singeltone: _instance = None def __new__(cls, *args, **kwargs): if not cls._instance: ...
0
votes
0answers
99 views

JPEG images not loading on PlayBook (Marmalade + iwgame)

I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our ...
0
votes
0answers
193 views

How to code a 4x shader/filter which emulates arcade crt display behavior?

I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here: ...
0
votes
0answers
120 views

Detect collision between a graphics object and picture object in Visual Basic

I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the ...