I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
I am looking for a possibility to map different positions on a 2D Image which has different frames. Let's say I have an image, consisting of three frames, which shows a spaceship. The first frame ...
I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
I am developing an app where in I have to smudge and erase a portion of the image which is loaded on stage. The logic I am using is adding two Images on stage one above the other. I am able to ...
Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a ...