How can I create a moving background animation with corona like in this game? https://www.youtube.com/watch?v=dyXxyApKtvM it looks like it uses a single image and stretches it in a loop. I've search ...
I am doing simple Image Effects, and always i see in examples, that people are binding textures to framebuffers. Why can't i just use textures? So the process would be. 1) Input Texture 2) Shader: ...
I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
I'm not sure what the correct word for it is, but I'm thinking like the fading effects when you move between different screens in Powerpoint or Keynote; that the screen fades black before the new ...
Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
I am looking for a possibility to map different positions on a 2D Image which has different frames. Let's say I have an image, consisting of three frames, which shows a spaceship. The first frame ...
Possible Duplicate: Can I achieve a torchlight effect (lighter area around a light source) in a 2D game? I want to have a picture as a background, say this: Then I would like to apply a ...